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Realistic Speech-Driven Facial Animation with GANs (1906.06337v1)

Published 14 Jun 2019 in cs.CV, cs.LG, and eess.AS

Abstract: Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often requires post-processing using computer graphics techniques to produce realistic albeit subject dependent results. We present an end-to-end system that generates videos of a talking head, using only a still image of a person and an audio clip containing speech, without relying on handcrafted intermediate features. Our method generates videos which have (a) lip movements that are in sync with the audio and (b) natural facial expressions such as blinks and eyebrow movements. Our temporal GAN uses 3 discriminators focused on achieving detailed frames, audio-visual synchronization, and realistic expressions. We quantify the contribution of each component in our model using an ablation study and we provide insights into the latent representation of the model. The generated videos are evaluated based on sharpness, reconstruction quality, lip-reading accuracy, synchronization as well as their ability to generate natural blinks.

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Authors (3)
  1. Konstantinos Vougioukas (14 papers)
  2. Stavros Petridis (64 papers)
  3. Maja Pantic (100 papers)
Citations (269)

Summary

  • The paper presents an innovative GAN-based method that generates lifelike facial animations synchronized with speech using only audio and a static image.
  • It employs a temporal GAN architecture with three specialized discriminators to enforce high-resolution detail, sequence consistency, and natural expressions.
  • Quantitative evaluations using metrics like PSNR, SSIM, and lip-reading accuracy confirm the system's efficacy and potential for real-world applications.

Overview of "Realistic Speech-Driven Facial Animation with GANs"

The paper "Realistic Speech-Driven Facial Animation with GANs" explores the domain of speech-driven facial animation, advancing an end-to-end system that leverages Generative Adversarial Networks (GANs) to generate realistic videos of talking heads. The authors, Vougioukas, Petridis, and Pantic, present a method that synthesizes facial animations based solely on a single still image of a person and a corresponding speech audio clip. Their model circumvents the need for intermediate handcrafted features, which is a typical requirement in traditional Computer Graphics (CG) methodologies.

Methodology and Model Design

The proposed system is built upon a temporal GAN architecture featuring a generator and three specialized discriminators. The discriminators are tasked with ensuring the frame detail, audio-visual synchronization, and natural expressiveness, respectively. These components work in tandem to produce videos where lip movements are tightly synchronized with speech, while also capturing subtle facial expressions such as blinks and eyebrow movements.

  • Generator Structure: An encoder-decoder architecture is used in the generator, which deciphers an input audio segment and a static image to predict subsequent facial frames. This structure comprises an identity encoder for speaker recognition, a content encoder for audio features, and a noise generator to simulate spontaneous expressions like blinks.
  • Discriminators: The model ingeniously employs three discriminators—a frame discriminator for high-resolution images, a sequence discriminator for coherent frame sequences, and a synchronization discriminator to ensure temporal alignment between audio and visual data.

Numerical Results and Contributions

The system's efficacy was rigorously evaluated using a combination of quantitative metrics such as PSNR, SSIM, and lip-reading accuracy, alongside newly introduced metrics for assessing synchronization, blink generation, and overall sequence naturalness. The ablation studies elucidated that each novel component, particularly the synchronization and sequence discriminators, considerably elevates the performance of the model across diverse datasets such as GRID, TCD TIMIT, and CREMA-D.

Implications and Future Directions

The implications of this research are multi-fold. Practically, it presents a cost-effective method for generating high-quality facial animations, which can revolutionize automation in the film industry, easing processes such as movie dubbing and visual effects. Theoretically, the paper pushes the boundaries of video synthesis by demonstrating the importance of audio-visual coherence and spontaneous expressions in generating lifelike characters.

Moreover, the ability to maintain speaker identity and synchronize lip movements with speech audio can potentially lead to advancements in fields like virtual reality, telepresence, and avatar creation in digital communications.

Future explorations could focus on enhancing the model's generalization to in-the-wild conditions, thereby allowing it to handle diverse camera angles and lighting conditions. Additionally, scaling the system to produce high-definition content remains an intriguing challenge.

Overall, this research contributes significantly to the field of machine-driven animation, setting a robust precedent for future advancements in speech-associated video generation technologies.