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Adversarial Policies: Attacking Deep Reinforcement Learning (1905.10615v3)

Published 25 May 2019 in cs.LG, cs.AI, cs.CR, and stat.ML

Abstract: Deep reinforcement learning (RL) policies are known to be vulnerable to adversarial perturbations to their observations, similar to adversarial examples for classifiers. However, an attacker is not usually able to directly modify another agent's observations. This might lead one to wonder: is it possible to attack an RL agent simply by choosing an adversarial policy acting in a multi-agent environment so as to create natural observations that are adversarial? We demonstrate the existence of adversarial policies in zero-sum games between simulated humanoid robots with proprioceptive observations, against state-of-the-art victims trained via self-play to be robust to opponents. The adversarial policies reliably win against the victims but generate seemingly random and uncoordinated behavior. We find that these policies are more successful in high-dimensional environments, and induce substantially different activations in the victim policy network than when the victim plays against a normal opponent. Videos are available at https://adversarialpolicies.github.io/.

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Authors (6)
  1. Adam Gleave (30 papers)
  2. Michael Dennis (22 papers)
  3. Cody Wild (10 papers)
  4. Neel Kant (9 papers)
  5. Sergey Levine (531 papers)
  6. Stuart Russell (98 papers)
Citations (337)

Summary

Analyzing Adversarial Policies in Deep Reinforcement Learning

The paper "Adversarial Policies: Attacking Deep Reinforcement Learning" by Adam Gleave et al. investigates the vulnerabilities of deep reinforcement learning (RL) policies to adversarial policies within the framework of a multi-agent environment. This work builds upon the observation that deep RL, much like image classifiers, is susceptible to adversarial perturbations. These adversarial policies don't directly alter an agent's observations but instead take actions within a shared environment to cause the victim to receive naturally adversarial observations.

Objectives and Methodology

The primary aim of the paper is to explore whether adversarial policies can be developed to attack deep RL agents indirectly by interacting with them in a multi-agent setting. Deep RL has applications across various domains such as autonomous driving and financial trading, where direct perturbation of observational data isn't feasible. Thus, the adversarial policies explored in this research utilize the naturally occurring interaction dynamics in an environment to influence the victim agent's behavior adversely.

The experimental setup involves zero-sum games featuring simulated humanoid robots, where the victim policies were trained using state-of-the-art techniques such as self-play to ensure robustness against adversaries. Adversarial policies were subsequently trained using model-free RL against these black-box victim models. The adversarial agents aimed to maximize their reward, essentially the inverse of the victim's objective, in various environments, including competitive robotics tasks like "Kick and Defend," "You Shall Not Pass," and "Sumo."

Results and Analysis

The findings revealed that adversarial policies could reliably win against victim policies, despite demonstrating seemingly incoherent behavior. These adversarial strategies were notably more effective in high-dimensional environments. A critical insight was that adversarial actions led to significantly different activations in the victim's policy network compared to those elicited by normal opponents. This highlights that adversarial policies exploit specific vulnerabilities by causing a shift in the distribution of observations perceived by the victim.

The paper also tested defenses against such attacks, such as fine-tuning the victim policies against specific adversarial policies. While this approach showed some promise, as it allowed victims to counter previously successful adversarial strategies, the method could be circumvented by developing new adversarial strategies. This underscores the adaptability and persistence of adversarial policies and suggests that repeated fine-tuning might be necessary to cover a range of adversarial tactics.

Theoretical and Practical Implications

The introduction of adversarial policies within a multi-agent RL context raises significant concerns regarding the robustness and security of RL systems, especially as they are increasingly applied in critical areas where adversarial interactions may be plausible. This research introduces a novel threat model and suggests that adversarial training using adversarial policies might enhance the robustness of RL systems more than conventional self-play, as it helps identify and mitigate latent vulnerabilities that self-play might overlook.

Future Directions

The paper indicates several avenues for future research. One potential direction is the refinement of adversarial training methods, which would involve developing more sophisticated adversarial agents that can probe and expose weaknesses in RL systems more effectively. Additionally, the deployment of RL systems in safety-critical domains necessitates the development of robust testing frameworks that incorporate the adversarial policy approach to ensure comprehensive evaluation beyond the standard set of considerations.

In summary, this research contributes to the understanding of adversarial policies in RL by demonstrating how such strategies can effectively exploit vulnerabilities in trained policies. It offers a foundation for further exploration into strengthening the resilience of RL systems, as well as providing a perspective on the evolving landscape of adversarial interactions in AI.

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