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Learnable Triangulation of Human Pose (1905.05754v1)

Published 14 May 2019 in cs.CV and cs.AI

Abstract: We present two novel solutions for multi-view 3D human pose estimation based on new learnable triangulation methods that combine 3D information from multiple 2D views. The first (baseline) solution is a basic differentiable algebraic triangulation with an addition of confidence weights estimated from the input images. The second solution is based on a novel method of volumetric aggregation from intermediate 2D backbone feature maps. The aggregated volume is then refined via 3D convolutions that produce final 3D joint heatmaps and allow modelling a human pose prior. Crucially, both approaches are end-to-end differentiable, which allows us to directly optimize the target metric. We demonstrate transferability of the solutions across datasets and considerably improve the multi-view state of the art on the Human3.6M dataset. Video demonstration, annotations and additional materials will be posted on our project page (https://saic-violet.github.io/learnable-triangulation).

Citations (336)

Summary

  • The paper introduces two differentiable triangulation methods that use confidence weights in algebraic triangulation and volumetric feature aggregation to enhance 3D pose accuracy.
  • It employs an end-to-end differentiable architecture that achieves lower MPJPE on the Human3.6M dataset compared to previous multi-view methods.
  • The study demonstrates practical benefits for real-time multi-camera systems, though its application is currently limited to single-person scenarios.

An Overview of Learnable Triangulation for Multi-View 3D Human Pose Estimation

The paper "Learnable Triangulation of Human Pose" delivers an innovative approach to multi-view 3D human pose estimation through two novel learnable triangulation methods. These methods are designed to combine spatial information from different 2D views to accurately reconstruct a 3D representation of human poses. The significance of this research lies in its potential applications across diverse domains such as sports analytics, human-computer interfaces, and action recognition, particularly in scenarios where multi-camera setups are available.

The first method introduced in this paper is a differentiable algebraic triangulation approach that incorporates confidence weights for each camera view. These weights are estimated from the input images and help in refining the 3D pose estimation by balancing the contribution of each view based on its reliability. The algebraic triangulation solves an overdetermined system of equations, making the approach applicable to real-time pose estimation scenarios where minimizing the number of required views is crucial.

The second method is a volumetric triangulation approach that utilizes intermediate 2D backbone feature maps to create volumetric representations. This involves projecting features from each view into a common 3D space, aggregating them, and refining the estimated pose through 3D convolutions. This volumetric method is particularly advantageous because it allows the modeling of a human pose prior, thereby improving robustness to occlusions and variations in camera views.

Both methods maintain an end-to-end differentiable structure, allowing for direct optimization against a specified target metric. A key strength of the paper is the demonstrated transferability of these methods across datasets, with a particular improvement noted in the Human3.6M dataset. Empirical results show significant accuracy improvements over existing state-of-the-art multi-view methods, achieving smaller mean per joint position errors (MPJPE) compared to prior techniques.

The research implicates future developments in multi-view setups where the efficient estimation of 3D poses can be of immediate practical benefit. For instance, it reduces the need for excessive camera views traditionally required for high-quality 3D truth data in different applications. Additionally, the successful transferability indicates potential for adaptation to new setups without extensive retraining efforts.

Practically, this paper's contributions may accelerate the creation of more compact and effective multi-camera systems in environments such as sports arenas or interactive installations where deploying numerous cameras is impractical. However, a notable limitation is its restriction to single-person scenarios, indicating a need for further exploration into multi-person tracking capabilities.

In conclusion, this paper advances the field of 3D human pose estimation with methods that are not only highly accurate but also efficient in terms of computational resource usage. This has broader implications for theoretical advancements in computer vision techniques that leverage multi-view triangulation, promoting further research into robust AI-driven perception systems. Future work may include addressing multi-person scenarios and overcoming dependencies on preliminary algebraic triangulation in the volumetric approach to extend the versatility and applicability of these methods.

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