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Pseudo-Triangle Visibility Graph: Characterization and Reconstruction (1905.00727v1)

Published 2 May 2019 in cs.CG

Abstract: The visibility graph of a simple polygon represents visibility relations between its vertices. Knowing the correct order of the vertices around the boundary of a polygon and its visibility graph, it is an open problem to locate the vertices in a plane in such a way that it will be consistent with this visibility graph. This problem has been solved for special cases when we know that the target polygon is a {\it tower} or a {\it spiral}. Knowing that a given visibility graph belongs to a simple polygon with at most three concave chains on its boundary, a {\it pseuodo-triangle}, we propose a linear time algorithm for reconstructing one of its corresponding polygons. Moreover, we introduce a set of necessary and sufficient properties for characterizing visibility graphs of pseudo-triangles and propose polynomial algorithms for checking these properties.

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