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User-Controllable Multi-Texture Synthesis with Generative Adversarial Networks (1904.04751v2)

Published 9 Apr 2019 in cs.CV, cs.LG, and stat.ML

Abstract: We propose a novel multi-texture synthesis model based on generative adversarial networks (GANs) with a user-controllable mechanism. The user control ability allows to explicitly specify the texture which should be generated by the model. This property follows from using an encoder part which learns a latent representation for each texture from the dataset. To ensure a dataset coverage, we use an adversarial loss function that penalizes for incorrect reproductions of a given texture. In experiments, we show that our model can learn descriptive texture manifolds for large datasets and from raw data such as a collection of high-resolution photos. Moreover, we apply our method to produce 3D textures and show that it outperforms existing baselines.

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Authors (6)
  1. Aibek Alanov (20 papers)
  2. Max Kochurov (5 papers)
  3. Denis Volkhonskiy (6 papers)
  4. Daniil Yashkov (2 papers)
  5. Evgeny Burnaev (189 papers)
  6. Dmitry Vetrov (84 papers)
Citations (9)

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