Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
80 tokens/sec
GPT-4o
59 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
7 tokens/sec
GPT-4.1 Pro
50 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Deep Reinforcement Learning with Decorrelation (1903.07765v3)

Published 18 Mar 2019 in cs.LG, cs.AI, and stat.ML

Abstract: Learning an effective representation for high-dimensional data is a challenging problem in reinforcement learning (RL). Deep reinforcement learning (DRL) such as Deep Q networks (DQN) achieves remarkable success in computer games by learning deeply encoded representation from convolution networks. In this paper, we propose a simple yet very effective method for representation learning with DRL algorithms. Our key insight is that features learned by DRL algorithms are highly correlated, which interferes with learning. By adding a regularized loss that penalizes correlation in latent features (with only slight computation), we decorrelate features represented by deep neural networks incrementally. On 49 Atari games, with the same regularization factor, our decorrelation algorithms perform $70\%$ in terms of human-normalized scores, which is $40\%$ better than DQN. In particular, ours performs better than DQN on 39 games with 4 close ties and lost only slightly on $6$ games. Empirical results also show that the decorrelation method applies to Quantile Regression DQN (QR-DQN) and significantly boosts performance. Further experiments on the losing games show that our decorelation algorithms can win over DQN and QR-DQN with a fined tuned regularization factor.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (3)
  1. Borislav Mavrin (7 papers)
  2. Hengshuai Yao (29 papers)
  3. Linglong Kong (55 papers)
Citations (8)