Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
125 tokens/sec
GPT-4o
53 tokens/sec
Gemini 2.5 Pro Pro
42 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Learning-Based Animation of Clothing for Virtual Try-On (1903.07190v1)

Published 17 Mar 2019 in cs.CV

Abstract: This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and animations. Then, using this database, we train a learning-based model of cloth drape and wrinkles, as a function of body shape and dynamics. We propose a model that separates global garment fit, due to body shape, from local garment wrinkles, due to both pose dynamics and body shape. We use a recurrent neural network to regress garment wrinkles, and we achieve highly plausible nonlinear effects, in contrast to the blending artifacts suffered by previous methods. At runtime, dynamic virtual try-on animations are produced in just a few milliseconds for garments with thousands of triangles. We show qualitative and quantitative analysis of results

Citations (184)

Summary

  • The paper presents a novel machine learning framework for realistic and efficient cloth animation, utilizing a two-level regression strategy for garment fit and dynamic wrinkles.
  • The method decomposes animation into static garment fit using MLP and dynamic wrinkles using RNNs, accurately capturing both overall deformation and history-dependent cloth behavior.
  • The approach generates dynamic cloth animations at 250 fps, enabling practical applications in virtual try-on, gaming, and fashion design by providing computational efficiency and visual fidelity.

Overview of Learning-Based Animation of Clothing for Virtual Try-On

The paper "Learning-Based Animation of Clothing for Virtual Try-On" presents a novel methodology leveraging machine learning techniques to animate clothing effectively for a virtual try-on experience. This paper addresses a significant challenge in online shopping platforms and interactive applications, where realistic rendering of how clothing drapes over various body shapes and poses is crucial yet computationally demanding.

The research introduces a two-level regression strategy that models garment fit, influenced by body shape, and dynamic garment wrinkles, affected by both body shape and pose. The authors utilize a recurrent neural network (RNN) architecture to simulate dynamic interactions, enhancing realism in cloth behavior by capturing nonlinear effects typically absent in other methods.

Methodology

The paper proposes a data-driven approach where clothing animation is decomposed into two distinct components:

  1. Garment Fit Regression: This component models the static deformation of garments based on body shape. It uses a multi-layer perceptron (MLP) neural network to predict the overall stretch or relaxation of the garment, ensuring proper fit depending on the avatar's shape.
  2. Garment Wrinkle Regression: This element addresses dynamic deformations such as cloth wrinkles by utilizing recurrent neural networks (RNNs). The RNNs account for temporal dependencies and nonlinear behavior, making the animation process sensitive to history-dependent variables like body pose dynamics.

The separation of garment fit and dynamic wrinkle ensures that each aspect of cloth deformation is accurately captured, granting a realistic virtual try-on experience.

Results

The authors demonstrate their method’s capabilities using simulations on garments with thousands of mesh triangles. The system achieves an impressive performance, generating dynamic cloth animations rapidly at 250 frames per second (fps). In their experiments, they compare their approach with existing methods including linear regression and various retargeting techniques, citing their method's superiority in producing realistic, nonlinear cloth behavior without excessive computational demands.

Implications and Future Work

The implications of this work extend beyond virtual try-on applications in e-commerce. There is potential for the methodology to be integrated into video games, fashion design, and other interactive graphics platforms. It addresses the need for computational efficiency while maintaining high visual fidelity, a crucial aspect in real-time applications.

Future work could focus on expanding the model's capability to handle multiple garments simultaneously, considering complex interactions such as layering and collisions. Further exploration could also involve integrating fabric material properties into the prediction model, which would offer more realistic simulations for varied clothing textures and stiffness.

In summary, the paper contributes significantly to the field by introducing a robust machine-learning framework for efficient and realistic cloth animation in virtual environments. The paper lays the groundwork for practical advancements in responsive virtual try-on technologies, which could redefine user experience in online shopping and interactive simulations.