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3DN: 3D Deformation Network (1903.03322v1)

Published 8 Mar 2019 in cs.CV

Abstract: Applications in virtual and augmented reality create a demand for rapid creation and easy access to large sets of 3D models. An effective way to address this demand is to edit or deform existing 3D models based on a reference, e.g., a 2D image which is very easy to acquire. Given such a source 3D model and a target which can be a 2D image, 3D model, or a point cloud acquired as a depth scan, we introduce 3DN, an end-to-end network that deforms the source model to resemble the target. Our method infers per-vertex offset displacements while keeping the mesh connectivity of the source model fixed. We present a training strategy which uses a novel differentiable operation, mesh sampling operator, to generalize our method across source and target models with varying mesh densities. Mesh sampling operator can be seamlessly integrated into the network to handle meshes with different topologies. Qualitative and quantitative results show that our method generates higher quality results compared to the state-of-the art learning-based methods for 3D shape generation. Code is available at github.com/laughtervv/3DN.

Citations (121)

Summary

  • The paper introduces a novel framework that predicts per-vertex displacements, preserving source mesh connectivity for accurate 3D deformation.
  • The methodology employs a mesh sampling operator and multiple loss functions, including Chamfer, Earth Mover’s, symmetry, and Laplacian losses, to maintain geometric fidelity.
  • Experimental results show that 3DN outperforms traditional methods by achieving lower Chamfer and Earth Mover’s distances, producing high-quality deformed meshes.

Overview of "3DN: 3D Deformation Network"

The paper "3DN: 3D Deformation Network" presents a novel framework for deforming a 3D source mesh to resemble a target representation, which could be a 2D image, a 3D model, or a point cloud. This research addresses the increasing demand for quickly generating 3D models necessary in virtual and augmented reality applications. The authors introduce 3DN, an end-to-end deep learning architecture tailored to perform 3D deformation by predicting per-vertex displacements without altering the mesh connectivity of the source. This approach can utilize any high-quality mesh as a source, offering flexibility in generating new 3D models.

Technical Approach

The 3DN architecture consists of a source encoder, a target encoder, and an offset decoder. The encoders generate global feature vectors from the source and target inputs, while the offset decoder predicts the displacements for each vertex in the source mesh. A significant contribution is the mesh sampling operator, a differentiable operation that allows the network to handle inputs with varying mesh densities by utilizing a point cloud intermediate representation. This operator facilitates backpropagation by ensuring that the gradients of sampled points are accessible to the original mesh vertices.

The deformation process is guided by several loss functions designed to maintain key aspects of the source model while achieving similarity with the target. These include shape loss measured by Chamfer and Earth Mover’s distances, a symmetry loss to maintain inherent reflective symmetry properties, and a mesh Laplacian loss that preserves local geometric details and promotes smoothness across the mesh surface. An additional local permutation invariant loss is introduced to prevent self-intersections during deformation, enhancing the fidelity of the resultant mesh.

Results and Evaluation

Extensive experiments demonstrate the superiority of 3DN in producing high-quality deformed meshes. Compared to traditional and contemporary methods such as AtlasNet and free-form deformation networks, 3DN achieves better quantitative results in terms of Chamfer distance, Earth Mover’s distance, and Intersection over Union. These metrics highlight the ability of 3DN to produce continuous, detailed surfaces without compromising the geometric properties of the source. The presented visual comparisons underline these results, showing that 3DN effectively handles surface detail and connectivity where other methods frequently introduce artifacts.

Implications and Future Directions

The implications of this work are significant for areas requiring efficient and accurate 3D model generation and manipulation. The framework's ability to handle diverse input forms and maintain mesh connectivity makes it usable for a plethora of applications, including shape interpolation and inpainting of objects from partial scans, as demonstrated in the paper.

Future developments could explore the integration of texture mapping with the deformation process, potentially leveraging recent advances in differentiable rendering. Moreover, addressing the limitations where topology changes are required or in scenarios with incomplete data remains an open challenge. Further investigation might also consider enhancing the architecture to predict beyond per-vertex offsets to enrich the flexibility of the transformations applied from source to target.

In summary, 3DN offers a comprehensive and versatile solution for 3D shape deformation, showing promise for further advancements in generating and editing complex 3D shapes with practical applications in several cutting-edge domains.

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