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Vector and Line Quantization for Billion-scale Similarity Search on GPUs (1901.00275v2)

Published 2 Jan 2019 in cs.CV

Abstract: Billion-scale high-dimensional approximate nearest neighbour (ANN) search has become an important problem for searching similar objects among the vast amount of images and videos available online. The existing ANN methods are usually characterized by their specific indexing structures, including the inverted index and the inverted multi-index structure. The inverted index structure is amenable to GPU-based implementations, and the state-of-the-art systems such as Faiss are able to exploit the massive parallelism offered by GPUs. However, the inverted index requires high memory overhead to index the dataset effectively. The inverted multi-index structure is difficult to implement for GPUs, and also ineffective in dealing with database with different data distributions. In this paper we propose a novel hierarchical inverted index structure generated by vector and line quantization methods. Our quantization method improves both search efficiency and accuracy, while maintaining comparable memory consumption. This is achieved by reducing search space and increasing the number of indexed regions. We introduce a new ANN search system, VLQ-ADC, that is based on the proposed inverted index, and perform extensive evaluation on two public billion-scale benchmark datasets SIFT1B and DEEP1B. Our evaluation shows that VLQ-ADC significantly outperforms the state-of-the-art GPU- and CPU-based systems in terms of both accuracy and search speed. The source code of VLQ-ADC is available at https://github.com/zjuchenwei/vector-line-quantization.

Citations (9)

Summary

  • The paper introduces a hierarchical indexing technique that combines vector and line quantization to enhance approximate nearest neighbor search.
  • The VLQ-ADC method achieves up to 17% accuracy improvements and fivefold speed gains over state-of-the-art systems like Faiss on SIFT1B and DEEP1B benchmarks.
  • The approach efficiently partitions billion-scale datasets while maintaining low memory overhead, making it scalable for real-world multimedia and machine learning applications.

Vector and Line Quantization for Billion-scale Similarity Search on GPUs: An Expert Overview

The paper "Vector and Line Quantization for Billion-scale Similarity Search on GPUs" provides a novel approach to approximate nearest neighbor (ANN) search in billion-scale datasets using advanced GPU implementation. It addresses the limitations of existing ANN methods, notably the high memory overhead of inverted indices and the inefficient parallel implementation of inverted multi-indices for GPUs. The authors propose a two-tier hierarchical inverted index generated from combined vector and line quantization techniques implemented in a system termed VLQ-ADC. This work exhibits significant improvements in search efficiency and accuracy over existing approaches while maintaining comparable memory consumption.

Methodological Contributions

The main contribution of this paper is the introduction of a hierarchical inverted index by integrating vector quantization (VQ) and line quantization (LQ). This novel approach enables:

  1. Increased Number of Regions: This hierarchical indexing allows the creation of numerous indexed regions with bounded memory requirements, efficiently partitioning the dataset space.
  2. Improved Search Efficiency: By narrowing down the search space, VLQ-ADC can provide highly efficient candidate retrieval, which is crucial for handling billion-scale data.
  3. Enhanced Accuracy of ANN Search: The combination of VQ and LQ enhances quantization precision, improving the retrieval accuracy significantly over existing methods such as the state-of-the-art Faiss.

Empirical Validation

The proposed method VLQ-ADC was tested on two prominent billion-scale benchmark datasets: SIFT1B and DEEP1B. Noteworthy results include:

  • Superior Performance: VLQ-ADC consistently outperformed existing GPU and CPU-based systems both in recall rates and speed. It achieved notable improvements over Faiss, a leading GPU-based ANN system, with higher accuracy by up to 17% and up to fivefold speed enhancements.
  • Efficient Memory Utilization: Despite partitioning the dataset into a significantly larger number of regions, the method maintains memory efficiency due to its compact hierarchical design.
  • Robustness Across Datasets: The authors observed that VLQ-ADC’s performance advantage holds steady across datasets with different data distributions, demonstrating its versatile applicability in real-world settings.

Practical and Theoretical Implications

Practically, this research provides a scalable and efficient solution suitable for applications demanding rapid and accurate similarity searches, which are crucial in fields such as multimedia retrieval, bioinformatics, and large-scale machine learning frameworks. Theoretically, the integration of line quantization into hierarchical indexing structures offers a new perspective on managing the curse of dimensionality in high-dimensional spaces. The system's use of GPUs for high parallelism further denotes the shift towards leveraging hardware accelerations for complex computational tasks in big data analytics.

Future Directions

Looking ahead, potential advancements include optimizing the balance between space partitions and processing speed further, possibly through adaptive quantization schemes that dynamically adjust based on data characteristics. Moreover, extending such methods to work synergistically with emerging hardware like tensor processing units (TPUs) could unlock even greater efficiencies. The exploration of compression techniques complementary to this indexing method might also yield additional gains in storage and retrieval times.

In summary, the "Vector and Line Quantization for Billion-scale Similarity Search on GPUs" paper significantly advances the field of large-scale data indexing and retrieval. It provides robust empirical evidence for the proposed method’s advantages, yielding new opportunities for efficient GPU utilization in handling extensive data repositories.