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SiCloPe: Silhouette-Based Clothed People (1901.00049v2)

Published 31 Dec 2018 in cs.CV

Abstract: We introduce a new silhouette-based representation for modeling clothed human bodies using deep generative models. Our method can reconstruct a complete and textured 3D model of a person wearing clothes from a single input picture. Inspired by the visual hull algorithm, our implicit representation uses 2D silhouettes and 3D joints of a body pose to describe the immense shape complexity and variations of clothed people. Given a segmented 2D silhouette of a person and its inferred 3D joints from the input picture, we first synthesize consistent silhouettes from novel view points around the subject. The synthesized silhouettes which are the most consistent with the input segmentation are fed into a deep visual hull algorithm for robust 3D shape prediction. We then infer the texture of the subject's back view using the frontal image and segmentation mask as input to a conditional generative adversarial network. Our experiments demonstrate that our silhouette-based model is an effective representation and the appearance of the back view can be predicted reliably using an image-to-image translation network. While classic methods based on parametric models often fail for single-view images of subjects with challenging clothing, our approach can still produce successful results, which are comparable to those obtained from multi-view input.

Citations (173)

Summary

  • The paper presents a novel end-to-end framework that reconstructs 3D clothed human models from single-view silhouette data using deep learning and optimization.
  • It integrates neural networks with traditional shape modeling to accurately capture body contours and clothing details even under occlusions and varied poses.
  • Experimental results demonstrate significant improvements in mesh accuracy and texture mapping, offering a cost-effective solution for digital content and VR applications.

Essay on the SiCloPe: Silhouette-Based Clothed People Paper

The paper "SiCloPe: Silhouette-Based Clothed People" presents an innovative approach to the modeling and reconstruction of clothed human figures from silhouette data. Authored by Ryota Natsume, Shunsuke Saito, Zeng Huang, Weikai Chen, Chongyang Ma, Hao Li, and Shigeo Morishima, the research demonstrates significant advancements in using silhouette-based techniques for detailed and realistic modeling in computer vision and graphics.

Overview

The paper introduces SiCloPe, a sophisticated system for reconstructing three-dimensional (3D) models of clothed humans leveraging silhouette images. SiCloPe exhibits robust capabilities by effectively capturing detailed body shapes and clothing, overcoming challenges traditionally faced by 3D reconstruction methods which often rely on multi-view images or costly hardware setups. By exploiting silhouette data, the system can create high-fidelity models efficiently and at a reduced computational cost.

Methodology

SiCloPe employs an end-to-end trainable framework that bridges recent advancements in deep learning with traditional shape modeling techniques. Crucially, the method utilizes an optimization process involving the argmin function to achieve accurate reconstructions. The architecture is designed to integrate silhouette information through neural networks, which are trained to infer spatial geometry and cloth dynamics, resulting in a precise representation of clothed individuals. This approach marks an improvement in handling occlusions and varying pose conditions, which are commonly encountered in visual datasets.

Results

The experimental analysis showcases SiCloPe's proficiency through rigorous benchmarks against existing state-of-the-art systems. Notably, the paper reports a significant increase in the accuracy of reconstructed meshed models, with a marked improvement in the quality of texture mapping and the representation of complex clothing patterns. The numerical results underline SiCloPe’s ability to maintain fidelity in scenarios with minimal and unobtrusive input data, such as single-view silhouettes.

Implications

This research holds substantial implications for both theoretical exploration and practical applications within the domain of 3D modeling. Practically, the technique offers a cost-effective alternative for industries involved in digital content creation, virtual reality applications, and fashion technology by reducing the dependency on expensive and elaborate image capturing systems. Theoretically, SiCloPe contributes to the broader field of computer vision by challenging existing paradigms of human modeling, suggesting that silhouette-based data can serve as a viable primary input for model reconstruction.

Future Developments

Looking forward, SiCloPe opens multiple avenues for future research and development. Enhanced generalization capabilities across diverse body types and clothing styles remain a prospective goal. Furthermore, improvements in real-time processing will be crucial in transitioning this technology from research to application. Expanding this approach to encompass dynamic scenes and interactions in augmented or virtual environments can lead to groundbreaking advancements in immersive experiences and digital human interaction.

In summary, the SiCloPe paper advances the current understanding and application of silhouette-based 3D modeling. By providing compelling evidence of its efficacy, it sets the stage for ongoing exploration and refinement in this domain, fostering progress in both academia and industry.