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Learning to Walk via Deep Reinforcement Learning (1812.11103v3)

Published 26 Dec 2018 in cs.LG, cs.AI, cs.RO, and stat.ML

Abstract: Deep reinforcement learning (deep RL) holds the promise of automating the acquisition of complex controllers that can map sensory inputs directly to low-level actions. In the domain of robotic locomotion, deep RL could enable learning locomotion skills with minimal engineering and without an explicit model of the robot dynamics. Unfortunately, applying deep RL to real-world robotic tasks is exceptionally difficult, primarily due to poor sample complexity and sensitivity to hyperparameters. While hyperparameters can be easily tuned in simulated domains, tuning may be prohibitively expensive on physical systems, such as legged robots, that can be damaged through extensive trial-and-error learning. In this paper, we propose a sample-efficient deep RL algorithm based on maximum entropy RL that requires minimal per-task tuning and only a modest number of trials to learn neural network policies. We apply this method to learning walking gaits on a real-world Minitaur robot. Our method can acquire a stable gait from scratch directly in the real world in about two hours, without relying on any model or simulation, and the resulting policy is robust to moderate variations in the environment. We further show that our algorithm achieves state-of-the-art performance on simulated benchmarks with a single set of hyperparameters. Videos of training and the learned policy can be found on the project website.

Citations (412)

Summary

  • The paper presents a sample-efficient deep RL algorithm using maximum entropy to enable effective robotic locomotion.
  • It introduces an automatic temperature adjustment mechanism that balances exploration and exploitation without manual tuning.
  • Empirical evaluations on the Minitaur robot show stable walking gaits can be achieved within about two hours of training.

Insights on "Learning to Walk via Deep Reinforcement Learning"

The paper presents a paper on applying deep reinforcement learning (deep RL) to achieve robotic locomotion, specifically targeting walking gaits in legged robots. The core proposition is a sample-efficient deep RL algorithm that leverages maximum entropy reinforcement learning to acquire locomotion skills without the need for heavy task-specific prior knowledge or explicit modeling of robot dynamics. The research group evaluates this approach on a real-world quadrupedal robot, the Minitaur, illustrating how the robot can learn to walk using neural network policies directly in the physical world.

Challenges Addressed

Robotic locomotion is an intricate problem primarily due to two factors: the need for accurate models to design effective controllers and the substantial engineering expertise required to manage various components such as state estimation and trajectory optimization. Traditional RL algorithms often face limitations in real-world applications due to poor sample efficiency and sensitivity to hyperparameter tuning. The approach in this paper aims to transcend these challenges by using a maximum entropy formulation to improve learning efficiency and policy robustness.

Methodology and Results

This paper builds upon the framework of maximum entropy RL, extending it to include automatic adjustment of the temperature parameter, which inherently manages the exploration-exploitation trade-off during training. By doing so, it effectively eliminates manual tuning of this critical parameter across different environments, as evidenced in the empirical evaluations presented in the paper.

The algorithm was tested across various standard simulated environments, including benchmarks such as OpenAI Gym, as well as on a real-world task using the Minitaur robot. The results demonstrate that the proposed method matches or outperforms existing RL algorithms like DDPG, PPO, and TD3, while requiring considerably less hyperparameter tuning. The robot achieved a stable walking gait from scratch in about two hours of training.

Practical and Theoretical Implications

Practically, this method presents a promising advancement towards enabling robots to autonomously learn complex tasks in real-world settings, sidestepping the time-consuming and error-prone process of simulation-to-reality transfer. The reduced reliance on model precision and hand-designed components makes it versatile for various robotic platforms where accurate dynamics modeling is challenging. Theoretically, the incorporation of entropy constraints into the RL paradigm underscores an innovative approach to scaling RL algorithms to complex, real-world tasks while handling uncertainties effectively.

Future Directions

While the results are compelling, future research should focus on developing RL algorithms that can handle more complex terrains and scenarios autonomously, without frequent human interventions for resets during training. Additionally, extending this approach to more sophisticated robotic systems will be beneficial, incorporating safety-aware learning mechanisms that can allow scaling to larger robots or more hazardous environments. Considering the robustness offered by the entropy-driven approach, future work could explore embedding these algorithms into broader applications, paving the way for more intelligent and adaptive robotic systems.

In summary, this paper contributes significant advancements in deep RL methodologies, facilitating real-world deployments in robotic locomotion with minimal retraining and adaptation efforts, providing a robust foundation for future development in autonomous robotic systems.