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Model-Based Active Exploration (1810.12162v5)

Published 29 Oct 2018 in cs.LG, cs.AI, cs.IT, cs.NE, math.IT, and stat.ML

Abstract: Efficient exploration is an unsolved problem in Reinforcement Learning which is usually addressed by reactively rewarding the agent for fortuitously encountering novel situations. This paper introduces an efficient active exploration algorithm, Model-Based Active eXploration (MAX), which uses an ensemble of forward models to plan to observe novel events. This is carried out by optimizing agent behaviour with respect to a measure of novelty derived from the Bayesian perspective of exploration, which is estimated using the disagreement between the futures predicted by the ensemble members. We show empirically that in semi-random discrete environments where directed exploration is critical to make progress, MAX is at least an order of magnitude more efficient than strong baselines. MAX scales to high-dimensional continuous environments where it builds task-agnostic models that can be used for any downstream task.

Citations (172)

Summary

  • The paper presents MAX, a novel algorithm that actively chooses state-action pairs based on ensemble prediction disagreements.
  • It employs a Bayesian framework to measure novelty using Jensen-Shannon and Jensen-Rényi divergences, effectively separating learnable uncertainty from noise.
  • Experimental results show MAX dramatically speeds up full exploration compared to reactive methods in both discrete and continuous environments.

Analysis of "Model-Based Active Exploration"

The paper "Model-Based Active Exploration" by Pranav Shyam, Wojciech Jaśkowski, and Faustino Gomez addresses a fundamental challenge within the field of Reinforcement Learning (RL)—specifically, the challenge of efficient exploration in environments characterized by high dimensionality and complexity. Traditional exploration methods are primarily reactive, rewarding agents for stumbling upon novel states. The paper presents Model-Based Active Exploration (MAX) as an innovative alternative, positing that such exploration can be more systematically addressed through active pursuit based on calculated novelty.

The MAX Algorithm and Methodology

MAX leverages a Bayesian framework to measure novelty through the disagreement among predictions from an ensemble of forward models. This ensemble-based approach optimizes agent behavior by focusing on state-action pairs that exhibit high Jensen-Shannon Divergence (JSD) in discrete environments or Jensen-Rényi Divergence in continuous spaces. MAX differentiates learnable uncertainty—or novelty—from environmental noise, which tends to create consensus rather than disagreement among model predictions.

The algorithm is structured to construct models agnostic to task specifics, potentially enhancing generalizability across various downstream tasks. By avoiding over-commitment associated with reactive methods, MAX actively selects actions likely to increase the informational yield of exploration.

Experimental Results

Empirical evaluations demonstrate MAX’s efficacy using both discrete and continuous environments. In discrete tests using a chain environment, MAX achieved full exploration significantly faster than competing methods grounded in Exploration Bonus DQN and Bootstrapped DQN. In continuous scenarios such as the Ant Maze and Half Cheetah environments, MAX similarly surpassed reactive exploration alternatives. Notably, MAX traversed a U-shaped maze in 40 episodes, whereas baselines faltered at the midpoint. These outcomes suggest that MAX can efficiently navigate high-dimensional tasks with complex dynamics.

Implications and Future Directions

From a practical standpoint, MAX proposes advancements for environments where comprehensive exploration and model fidelity are critical, notably robotics and complex systems management where execution is costly. Theoretically, MAX challenges the prevailing dichotomy between model-free and model-based RL; it underlines the value of deeply integrating model-based strategies into pure exploration tasks, enhancing data efficiency and minimizing risky explorations in stochastic domains.

Future work may benefit from addressing the computational inefficiencies inherent in MAX relative to simpler algorithms, especially for real-time applications. Researchers might also explore extending MAX to dynamically adjust its exploration strategy in response to changing environments, merging reactive adaptivity with its proactive directive strengths.

In conclusion, MAX offers a meaningful step towards refining exploration within RL by intelligently bridging model-based approaches with a focused strategy for uncovering environmental complexities. Its contribution is particularly relevant in domains where exploration efficiency directly impacts model effectiveness and operational viability.

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