Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
119 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

ReenactGAN: Learning to Reenact Faces via Boundary Transfer (1807.11079v1)

Published 29 Jul 2018 in cs.CV, cs.AI, and cs.GR

Abstract: We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person. Instead of performing a direct transfer in the pixel space, which could result in structural artifacts, we first map the source face onto a boundary latent space. A transformer is subsequently used to adapt the boundary of source face to the boundary of target face. Finally, a target-specific decoder is used to generate the reenacted target face. Thanks to the effective and reliable boundary-based transfer, our method can perform photo-realistic face reenactment. In addition, ReenactGAN is appealing in that the whole reenactment process is purely feed-forward, and thus the reenactment process can run in real-time (30 FPS on one GTX 1080 GPU). Dataset and model will be publicly available at https://wywu.github.io/projects/ReenactGAN/ReenactGAN.html

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (5)
  1. Wayne Wu (60 papers)
  2. Yunxuan Zhang (5 papers)
  3. Cheng Li (1094 papers)
  4. Chen Qian (226 papers)
  5. Chen Change Loy (288 papers)
Citations (195)

Summary

Essay on "ReenactGAN: Learning to Reenact Faces via Boundary Latent Code Transformation"

The paper "ReenactGAN: Learning to Reenact Faces via Boundary Latent Code Transformation" introduces an innovative method for facial reenactment using Generative Adversarial Networks (GANs). This research is situated within the broader context of computer vision and machine learning, focusing specifically on the challenges of maintaining high fidelity and identity consistency during facial reenactment processes.

Overview

ReenactGAN presents a novel approach by leveraging boundary latent code transformation to achieve facial reenactment. The authors innovate over existing models by introducing a latent space transformation technique, enabling the model to apply desired facial expressions and movements from a source face onto a target face. The model is carefully designed to preserve the identity of the target while effectively translating the attributes of the source face.

Methodology

The authors employ a boundary latent transformation approach that allows the refined manipulation of the latent codes representing facial attributes. ReenactGAN operates by first encoding the face into a latent representation and then transforming this representation within a pre-determined boundary to reenact facial expressions. The use of GANs is pivotal in this architecture, due to their ability to generate high-quality images by learning the distribution of the training data.

Key highlights of the methodology include:

  • Latent Space Manipulation: The use of latent vectors in modifying facial expressions is central to the method, allowing for nuanced changes that maintain the inherent identity and texture details of the target face.
  • Identity Preservation: Extensive efforts are made to ensure that the identity consistency of the target is preserved throughout the reenactment, distinguishing this work from many other models that often suffer from identity drift.

Results and Implications

The experimental results demonstrate that ReenactGAN significantly outperforms baseline models in both qualitative and quantitative metrics. The reenactments produced by ReenactGAN showcase superior identity preservation and expression accuracy. This is evidenced by comprehensive comparisons using benchmark datasets where the model achieves state-of-the-art performance.

Implications of this paper are multifaceted, impacting both practical applications and theoretical advancements:

  • Practical Applications: The technology has significant potential for applications in areas such as virtual reality, animation, and telecommunication, where realistic and consistent facial expressions are crucial.
  • Theoretical Contributions: This paper advances the understanding of how boundary latent code transformation can be effectively used for image synthesis tasks, paving the way for future research in latent space manipulation and GAN-based reenactments.

Future Directions

The research opens several avenues for further exploration. Future work could investigate the extension of this method to video sequences to enhance temporal coherency in facial reenactments. Additionally, exploring the integration of multimodal cues, such as audio input, could enrich the reenactment process. The authors also suggest that refining the boundary transformation techniques could lead to even greater improvements in the identity fidelity and realism of the generated images.

In conclusion, the development of ReenactGAN represents a significant contribution to the field of facial reenactment using GANs. This work provides a robust framework for eliciting desired facial expressions while maintaining identity integrity, forming a strong foundation for both further academic inquiry and practical application.