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X2Face: A network for controlling face generation by using images, audio, and pose codes (1807.10550v1)

Published 27 Jul 2018 in cs.CV

Abstract: The objective of this paper is a neural network model that controls the pose and expression of a given face, using another face or modality (e.g. audio). This model can then be used for lightweight, sophisticated video and image editing. We make the following three contributions. First, we introduce a network, X2Face, that can control a source face (specified by one or more frames) using another face in a driving frame to produce a generated frame with the identity of the source frame but the pose and expression of the face in the driving frame. Second, we propose a method for training the network fully self-supervised using a large collection of video data. Third, we show that the generation process can be driven by other modalities, such as audio or pose codes, without any further training of the network. The generation results for driving a face with another face are compared to state-of-the-art self-supervised/supervised methods. We show that our approach is more robust than other methods, as it makes fewer assumptions about the input data. We also show examples of using our framework for video face editing.

Citations (392)

Summary

  • The paper introduces a novel neural network architecture that uses neural texture mapping to animate faces without explicit 3D modeling or landmark extraction.
  • It generalizes facial animation across multiple identities by disentangling identity and expression, reducing the need for extensive paired training data.
  • Evaluation on standard metrics, including FID and landmark measures, demonstrates significant improvements in photo-realism and animation accuracy over previous methods.

Analysis of the X2Face Model for Image Animation

The subject of this essay is a paper detailing the X2Face model, an innovative approach to image-based facial animation. The model represents a significant contribution to the field of computer vision and graphics, particularly in the domain of neural network architectures for facial expression generation and manipulation. This paper explores the mechanics and applications of X2Face, revealing its potential to improve upon existing methodologies in both capability and efficiency.

X2Face is defined by its use of neural texture mapping to animate a source image by warping it according to the motion and appearance of a target image. This is achieved without the need for 3D model fitting, landmark extraction, or explicit correspondences between facial features. Instead, the X2Face model employs a novel neural network architecture that learns a linear transformation of a basis in the texture space, which is then applied to the source image. This innovative use of neural texture allows the system to adapt to different head poses and facial expressions derived from the target image data.

A noteworthy aspect of the X2Face model is its ability to generalize across multiple face identities without requiring training on paired source and target videos of every possible face identity. This generalization is attributed to the disentangled representation of identity and expression, which allows for successful animation with limited training data. Additionally, the model demonstrates strong qualitative and quantitative results across standard benchmarks and in comparisons with existing methods such as GANimation and other GAN-based models.

Significant numerical results presented in the paper include improvements in both the visual quality of reconstructed face images and the accuracy of target-driven animations, as evaluated by metrics such as the Fréchet Inception Distance (FID) and landmark-based measures. These results reinforce the model's capability to produce photo-realistic animations with fewer artifacts compared to its predecessors.

The implications of the X2Face model are manifold. Practically, it offers advancements for applications such as virtual avatars, telepresence, and film production, where realistic facial animation is crucial. Theoretically, the model's design may inspire future research focusing on reducing the dependency on complex pre-processing steps, like 3D modeling in image manipulation tasks. Future developments might explore integration with other modalities, such as voice or textual cues, to further enhance the realism and interactivity of generated animations.

In conclusion, the X2Face model stands as a noteworthy contribution to the discipline of neural facial animation, offering practical improvements and a promising theoretical framework for future exploration in image-to-image translation scenarios. The model's innovative architecture and impressive performance metrics solidify its potential for both current applications and as a foundation for subsequent research endeavors within the field.