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Transfer Learning for Related Reinforcement Learning Tasks via Image-to-Image Translation (1806.07377v6)

Published 31 May 2018 in cs.CV, cs.AI, and cs.LG

Abstract: Despite the remarkable success of Deep RL in learning control policies from raw pixels, the resulting models do not generalize. We demonstrate that a trained agent fails completely when facing small visual changes, and that fine-tuning---the common transfer learning paradigm---fails to adapt to these changes, to the extent that it is faster to re-train the model from scratch. We show that by separating the visual transfer task from the control policy we achieve substantially better sample efficiency and transfer behavior, allowing an agent trained on the source task to transfer well to the target tasks. The visual mapping from the target to the source domain is performed using unaligned GANs, resulting in a control policy that can be further improved using imitation learning from imperfect demonstrations. We demonstrate the approach on synthetic visual variants of the Breakout game, as well as on transfer between subsequent levels of Road Fighter, a Nintendo car-driving game. A visualization of our approach can be seen in https://youtu.be/4mnkzYyXMn4 and https://youtu.be/KCGTrQi6Ogo .

Citations (99)

Summary

  • The paper introduces a GAN-based visual translation method that significantly enhances transfer learning efficiency in RL tasks with altered visual inputs.
  • It separates visual mapping from control policies, enabling agents to adapt using substantially fewer training frames than traditional fine-tuning methods.
  • Evaluation on Atari Breakout and Road Fighter demonstrates the method's promise for broader applications in areas like robotics and autonomous driving.

Transfer Learning for Related Reinforcement Learning Tasks via Image-to-Image Translation

This paper by Shani Gamrian and Yoav Goldberg explores the limitations of deep reinforcement learning (RL) models when transferred to visually modified environments. Their paper emphatically demonstrates that RL models, trained on raw pixel data, exhibit significant challenges in adapting to even minor visual changes in their target environments. The authors propose an innovative approach that leverages image-to-image translation for improved transfer learning across visually similar, but distinct, tasks.

Overview of the Approach

The authors tackle the challenge of transferring learned policies between related but visually distinct tasks using Generative Adversarial Networks (GANs). They specifically focus on unaligned GANs for performing the image-to-image translation necessary to map altered visual inputs from the target environment back to the familiar conditions of the source environment. Through this separation of visual mapping from the control policy, they claim to achieve a far more effective and sample-efficient transfer learning process than conventional fine-tuning methods.

The paper utilizes two classic examples of video games: the Atari game Breakout and the Nintendo game Road Fighter. The Breakout variants are created by introducing non-critical visual changes to the environment, while subsequent levels of Road Fighter include intrinsic visual and structural changes such as road width and visual motifs. In both scenarios, RL models, when evaluated on these new visuals, largely failed to extend their learned behaviors from the source environment.

Numerical Results and Claims

Significantly, the authors report that agents trained with deep RL algorithms could not generalize across tasks when merely fine-tuned—often performing no better than agents trained from scratch, or worse. In contrast, their proposed GAN-based visual analogy transfer shows remarkable sample efficiency, with Breakout variants achieving high scores using only one-hundredth of the training frames required for RL from scratch. Additionally, their evaluation of GAN models based on RL policy performance establishes a novel concrete metric for assessing the effectiveness of different GAN architectures in task-specific scenarios.

For the Road Fighter experiment, the transferred policies improved markedly once the GAN-aided visual mapping was used. This demonstrates the utility of the method in real-world game tasks, where variations between levels or sequels in gameplay may not affect core dynamics but do affect visual stimuli.

Theoretical and Practical Implications

From a theoretical standpoint, this research reinforces the necessity to dissociate high-level learning from low-level visual inputs, which has traditionally impeded successful transfer learning in RL contexts. By concentrating on image translation techniques and leveraging GANs, the authors argue that improved generalization and adaptability can be achieved.

Practically, this method can enhance the efficiency of training models in environments where slight changes might otherwise invalidate pre-existing knowledge. Moreover, this work hints at the broader applicability of such techniques to other domains, such as robotics or autonomous vehicles, where visual environments can vary significantly without altering the task objectives.

Future Directions

Speculative extensions of this method could involve tailoring the GAN architectures for more diverse and unstructured real-world data, as well as rigorously exploring other unsupervised learning techniques that might synergize with image translation. Another promising avenue is the application of adversarial learning to directly optimize policy performance via visual mapping improvements.

In conclusion, the paper presents a compelling method for facilitating transfer learning in RL, addressing a well-documented yet persistently challenging aspect of generalization across tasks. While still flourishing with potential, this research lays foundational insights that can further ignite progress in robust, real-world applications of reinforcement learning.

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