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Videos as Space-Time Region Graphs (1806.01810v2)

Published 5 Jun 2018 in cs.CV

Abstract: How do humans recognize the action "opening a book" ? We argue that there are two important cues: modeling temporal shape dynamics and modeling functional relationships between humans and objects. In this paper, we propose to represent videos as space-time region graphs which capture these two important cues. Our graph nodes are defined by the object region proposals from different frames in a long range video. These nodes are connected by two types of relations: (i) similarity relations capturing the long range dependencies between correlated objects and (ii) spatial-temporal relations capturing the interactions between nearby objects. We perform reasoning on this graph representation via Graph Convolutional Networks. We achieve state-of-the-art results on both Charades and Something-Something datasets. Especially for Charades, we obtain a huge 4.4% gain when our model is applied in complex environments.

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Authors (2)
  1. Xiaolong Wang (243 papers)
  2. Abhinav Gupta (178 papers)
Citations (742)

Summary

  • The paper introduces a dual graph structure with similarity and spatio-temporal relations to capture complex object interactions in videos.
  • The methodology integrates region proposals with graph convolutional networks to propagate contextual information and improve action recognition.
  • Experimental results demonstrate a 4.4% mAP gain on Charades and notable top-1 and top-5 accuracy improvements on Something-Something.

Videos as Space-Time Region Graphs: A Cognitive Approach to Action Recognition

This paper, authored by Xiaolong Wang and Abhinav Gupta from the Carnegie Mellon University's Robotics Institute, presents a sophisticated model for action recognition in videos through the lens of space-time region graphs. The traditional convolutional neural networks (CNNs) and recurrent neural networks (RNNs) have shown limitations in capturing the intricate temporal dynamics and relationships inherent in video data. This paper aims to address these limitations by proposing a novel method that represents videos as space-time region graphs and applies graph convolutional networks (GCNs) for reasoning and inference.

Core Contributions and Methodology

The authors introduce a dual-graph representation of video sequences wherein nodes represent object region proposals from different frames. These nodes are interconnected by two types of relations: similarity relations and spatio-temporal relations.

  1. Similarity Relations: These relations capture long-range dependencies between correlated objects across different frames, enabling the model to track and analyze how the state of an object evolves over time.
  2. Spatio-Temporal Relations: These relations capture interactions between proximate objects within the same frame or across adjacent frames, facilitating the understanding of both spatial arrangements and temporal orderings of objects.

By incorporating both types of relations into the graph structure, the model facilitates comprehensive reasoning over extended sequences of video frames.

The framework constructs space-time graphs where the affinity between objects is calculated using feature transformations, followed by normalization with a softmax function. The GCNs then perform convolutions on these graphs, propagating and transforming information based on the defined relationships. The results from GCNs are combined with global video features for final classification.

Experimental Results

The model was evaluated on two challenging datasets: Charades and Something-Something. The results demonstrate significant improvements over state-of-the-art techniques.

  • Charades Dataset:
    • Achieved a notable increase of 4.4% mAP over a traditional I3D baseline.
    • Detailed analysis revealed that the model excels particularly in scenarios requiring the understanding of object interactions and sequential actions, which are pivotal for recognizing complex activities.
    • The model maintained robust performance regardless of the number of object proposals used per frame, highlighting its stability and effectiveness.
  • Something-Something Dataset:
    • Achieved a 1.7% increase in top-1 accuracy and a 2.9% increase in top-5 accuracy over the I3D baseline.
    • Demonstrated superior performance in top-5 accuracy, indicating enhanced capability in capturing the essential context of actions.

Implications and Future Work

The proposed approach significantly advances the state of video action recognition by focusing on leveraging the rich relational information present in videos. The space-time region graph model paves the way for improved recognition capabilities in tasks that involve complex object interactions and transformations over time. Future developments could explore extending this framework to other video-based tasks such as object detection, tracking, and video summarization.

A critical area of future work could involve optimizing the GCN architecture and exploring more intricate graph structures and relations to further enhance action recognition performance. Additionally, integrating dynamic attention mechanisms within the graph framework could provide even deeper insights into the most relevant features and interactions, potentially leading to even higher recognition accuracies.

This paper marks a significant step forward in the domain of video understanding, demonstrating the potential of graph-based reasoning frameworks in capturing the intricate dynamics of real-world scenarios.