Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
139 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
46 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

GamePad: A Learning Environment for Theorem Proving (1806.00608v2)

Published 2 Jun 2018 in cs.LG, cs.AI, cs.LO, and stat.ML

Abstract: In this paper, we introduce a system called GamePad that can be used to explore the application of machine learning methods to theorem proving in the Coq proof assistant. Interactive theorem provers such as Coq enable users to construct machine-checkable proofs in a step-by-step manner. Hence, they provide an opportunity to explore theorem proving with human supervision. We use GamePad to synthesize proofs for a simple algebraic rewrite problem and train baseline models for a formalization of the Feit-Thompson theorem. We address position evaluation (i.e., predict the number of proof steps left) and tactic prediction (i.e., predict the next proof step) tasks, which arise naturally in tactic-based theorem proving.

Citations (101)

Summary

  • The paper introduces GamePad, a system that leverages machine learning to predict tactics and optimize human-guided theorem proving in Coq.
  • It employs a structured Python interface and recursive neural networks to translate proof states into mathematical vector spaces.
  • Empirical results highlight GamePad's effectiveness on both simple algebraic problems and complex tasks like formalizing the Feit-Thompson theorem.

An Insightful Overview of "GamePad: A Learning Environment for Theorem Proving"

The exploration of machine learning's interplay with theorem proving is a fertile research area as outlined in "GamePad: A Learning Environment for Theorem Proving." This paper introduces a system named GamePad, designed to facilitate the use of machine learning methodologies in proving theorems within the Coq proof assistant framework. Coq is employed as it offers a robust environment for constructing verifiable, machine-checkable proofs, making it an excellent candidate for integrating human supervision in theorem proving. The primary aim of GamePad is to advance learning paradigms on proofs constructed through human intervention.

A key theme in the paper is the focus on interactive theorem provers (ITPs), which serve as dynamic environments for human-assisted proof construction. ITPs such as Coq provide a structured, programmable space where humans can craft proofs that are both mathematically interesting and machine understandable. The authors highlight Coq's adaptability for formalizing complex theorems like the Feit-Thompson theorem and producing provable guarantees on software, making it a pertinent choice for this research.

GamePad offers a structured Python interface for interacting with Coq proofs, encapsulating proof states, steps, and expression abstract syntax trees (ASTs). This representation enables the construction of models to predict proof tactics and evaluate positional effectiveness within the proof process. Specific tasks tackled by the system include position evaluation, which involves predicting the number of proof steps left to execute, and tactic prediction, which entails forecasting the next logical proof step.

The paper outlines the importance of a deepened understanding of Coq proof structures, underscoring the need for a nuanced approach to expression embedding. By utilizing recursive neural networks (RNNs) in a manner akin to processing parse trees in natural language processing, the authors suggest that embedding proof states into mathematical vector spaces can provide a foundation for effective learning models.

Empirically, the research addresses both simple algebraic rewrite challenges and more intricate real-world datasets, like the formalization of the Feit-Thompson theorem. Through the incorporation of GamePad's interactive capabilities, the paper demonstrates the potential for end-to-end proof synthesis and the prediction of proof tactics using trained models. The neural network models, complemented by interpreter-inspired embeddings, delineate a path towards more adaptive and intelligent automated proof systems.

The implications of this research are manifold: practical advancements could lead to more efficient theorem proving frameworks capable of contributing to software verification and knowledge base construction. The exploration of reinforcement learning techniques and Monte Carlo tree search within this context could further enrich the machine learning-theorem proving paradigm.

In conclusion, GamePad represents a significant stride in integrating machine learning within the field of theorem proving through interactive theorem assistant environments like Coq. As the system evolves, it promises to bridge gaps between human-guided proof construction and fully automated theorem verification, thus broadening the horizons of artificial intelligence applications in formal logic and mathematics.

Github Logo Streamline Icon: https://streamlinehq.com