Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
80 tokens/sec
GPT-4o
59 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
7 tokens/sec
GPT-4.1 Pro
50 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

VideoCapsuleNet: A Simplified Network for Action Detection (1805.08162v1)

Published 21 May 2018 in cs.CV

Abstract: The recent advances in Deep Convolutional Neural Networks (DCNNs) have shown extremely good results for video human action classification, however, action detection is still a challenging problem. The current action detection approaches follow a complex pipeline which involves multiple tasks such as tube proposals, optical flow, and tube classification. In this work, we present a more elegant solution for action detection based on the recently developed capsule network. We propose a 3D capsule network for videos, called VideoCapsuleNet: a unified network for action detection which can jointly perform pixel-wise action segmentation along with action classification. The proposed network is a generalization of capsule network from 2D to 3D, which takes a sequence of video frames as input. The 3D generalization drastically increases the number of capsules in the network, making capsule routing computationally expensive. We introduce capsule-pooling in the convolutional capsule layer to address this issue which makes the voting algorithm tractable. The routing-by-agreement in the network inherently models the action representations and various action characteristics are captured by the predicted capsules. This inspired us to utilize the capsules for action localization and the class-specific capsules predicted by the network are used to determine a pixel-wise localization of actions. The localization is further improved by parameterized skip connections with the convolutional capsule layers and the network is trained end-to-end with a classification as well as localization loss. The proposed network achieves sate-of-the-art performance on multiple action detection datasets including UCF-Sports, J-HMDB, and UCF-101 (24 classes) with an impressive ~20% improvement on UCF-101 and ~15% improvement on J-HMDB in terms of v-mAP scores.

VideoCapsuleNet: A Simplified Network for Action Detection

The paper "VideoCapsuleNet: A Simplified Network for Action Detection" proposes an innovative approach for tackling the challenges associated with video-based human action detection. Building upon the success of capsule networks in the image domain, this work extends the application of capsules into the spatio-temporal dynamics of video data, presenting a unified framework capable of jointly performing action classification and pixel-wise segmentation.

Overview of the Problem

Action detection in videos constitutes a complex problem due to the need to accurately identify and temporally localize multiple actions within a sequence of frames. Traditional methods often rely on cumbersome multi-part pipelines involving spatio-temporal tube proposals, optic flow calculations, and subsequent region classifications. These approaches can incur significant computational overheads, necessitating a streamlined methodology that preserves the robustness of detection while minimizing complexity.

Capsule Networks in Video Analysis

Capsule networks, which excel in modeling hierarchical relationships between entities, offer an advantageous alternative for video analysis due to their ability to capture position-invariant feature representations. The proposed VideoCapsuleNet extends traditional 2D capsule architectures to accommodate the temporal dimension inherent in video data through the use of 3D convolutions. This transition to 3D capsules provides the capability to harness both spatial and temporal information intrinsic to the video frames.

Technical Innovations

A key innovation of this work is the introduction of a "capsule-pooling" mechanism designed to mitigate the computational expenses linked to capsule routing, particularly pertinent when scaling network architectures for video data. Capsule-pooling allows for a reduction in computational demands by averaging capsules within a receptive field before engaging in the routing process. This ensures efficient computation while sustaining the informative essence of capsules.

Moreover, the network incorporates parameterized skip connections to refine the localization results. This network design facilitates the exploitation of hierarchical action representation, augmenting both classification accuracy and localization precision.

Empirical Evaluation

The efficacy of VideoCapsuleNet is demonstrated across standard benchmark datasets such as UCF-Sports, J-HMDB, and UCF-101, where it achieves superior performance metrics in action detection and localization. Notably, the network attains significant improvements in video-mAP scores, with a ∼20% increase on UCF-101 and a ∼15% increase on J-HMDB. These results affirm the utility of capsule networks in addressing the intricacies of video-based tasks.

Implications and Future Directions

Theoretical and practical implications stem from this research, suggesting that capsule networks may represent a viable pathway toward more efficient and refined vision models capable of handling high-dimensional data like video. This work opens avenues for further exploration of capsule networks in temporal domains, as well as potential expansion into other applications beyond action detection.

Future research may focus on augmenting the scalability of capsule networks, enabling them to process longer video sequences or more complex datasets. Improved training mechanisms, enhanced by dynamic routing methodologies or embeddings that preserve more granular temporal attributes, could further amplify the capabilities of these networks.

In conclusion, VideoCapsuleNet marks a promising advancement in the application of capsule networks for video action detection, providing a simplified yet effective framework that aligns with the growing demands for robust and precise video analysis tools in machine learning workflows.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (3)
  1. Kevin Duarte (12 papers)
  2. Yogesh S Rawat (28 papers)
  3. Mubarak Shah (208 papers)
Citations (160)