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Hand Pose Estimation via Latent 2.5D Heatmap Regression (1804.09534v1)

Published 25 Apr 2018 in cs.CV and cs.LG

Abstract: Estimating the 3D pose of a hand is an essential part of human-computer interaction. Estimating 3D pose using depth or multi-view sensors has become easier with recent advances in computer vision, however, regressing pose from a single RGB image is much less straightforward. The main difficulty arises from the fact that 3D pose requires some form of depth estimates, which are ambiguous given only an RGB image. In this paper we propose a new method for 3D hand pose estimation from a monocular image through a novel 2.5D pose representation. Our new representation estimates pose up to a scaling factor, which can be estimated additionally if a prior of the hand size is given. We implicitly learn depth maps and heatmap distributions with a novel CNN architecture. Our system achieves the state-of-the-art estimation of 2D and 3D hand pose on several challenging datasets in presence of severe occlusions.

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Authors (5)
  1. Umar Iqbal (50 papers)
  2. Pavlo Molchanov (70 papers)
  3. Thomas Breuel (16 papers)
  4. Juergen Gall (121 papers)
  5. Jan Kautz (215 papers)
Citations (305)

Summary

  • The paper's main contribution is a latent 2.5D heatmap regression approach that accurately transforms RGB images into 3D hand poses by addressing depth ambiguity.
  • It introduces a sophisticated CNN architecture that combines heatmap and holistic regression techniques to achieve sub-pixel localization of hand keypoints.
  • Experimental results on challenging datasets demonstrate state-of-the-art accuracy and robustness, even under severe occlusions and complex hand poses.

Overview of "Hand Pose Estimation via Latent 2.5D Heatmap Regression"

The paper "Hand Pose Estimation via Latent 2.5D Heatmap Regression," authored by Iqbal, Molchanov, Breuel, Gall, and Kautz, presents a novel method for estimating 3D hand poses from a single RGB image. This is achieved through an innovative 2.5D pose representation which could alleviate the inherent depth ambiguity challenges when using monocular RGB inputs. The central contribution of the research lies in the utilization of a latent 2.5D heatmap regression approach, which demonstrates improved accuracy over previous methods, particularly in challenging datasets characterized by significant occlusions and complex poses.

The paper explores the computational intricacies involved in perceiving 3D poses using monocular imagery, highlighting the challenges posed by self-occlusion and articulation complexity inherent in hand poses. The proposed approach involves estimating a 2.5D representation that is invariant to scale and translation, making it feasible to predict from RGB images without ambiguity. This representation includes 2D coordinates along with scale-normalized depth for each keypoint relative to the palm of the hand.

A novel Convolutional Neural Network (CNN) architecture is introduced to estimate these 2.5D representations. It effectively merges the strengths of both heatmap regression and holistic pose regression techniques, overcoming limitations observed in existing methodologies. The proposed latent 2.5D heatmaps enable precise localization of keypoints at sub-pixel accuracy, therein increasing the robustness of pose estimation under difficult conditions.

Methodology and Results

The paper elaborates on a two-step process for hand pose estimation. Initially, the model predicts a latent 2.5D pose representation which is then transformed into a 3D pose. This transformation is achieved by first identifying the 2D pose and reconstructing the scaling and translation invariant 2.5D representation. This intermediary step ensures precise depth estimation, crucial for accurate 3D pose recovery.

The authors further propose a sophisticated CNN architecture optimized for the simultaneous prediction of both 2D pose and depth values. This model leverages the compactness of holistic regression strategies, retains high spatial resolution, and affords translation invariance. The CNN design incorporates softargmax operations for differentiable conversion of latent heatmaps to 2.5D coordinates, allowing for the learning process to be end-to-end differentiable.

Evaluating against several challenging datasets—such as Dexter+Object, EgoDexter, Stereo Hand Pose, and Rendered Hand Pose—the paper demonstrates impressive results, achieving state-of-the-art accuracy in both 2D and 3D hand pose estimation tasks. Notably, the model managed to excel even in scenarios with severe occlusions and hand-object interactions, highlighting its robustness in 'in-the-wild' settings.

Implications and Future Work

The implications of this research are twofold: practical and theoretical. Practically, the method significantly advances hand-pose estimation technology, opening avenues for its application in human-computer interaction where touchless interfaces are paramount. Theoretically, the introduction and validation of latent 2.5D heatmap regression offer a considerable leap in methodologies for interpreting 3D structures from 2D captures within computer vision.

Future work could explore the adaptation of the latent heatmap regression for other articulated objects beyond hand poses. Additionally, integration with real-time systems could be investigated, potentially optimizing this technique for interactive applications such as virtual reality or remote robotic control. Further enhancements may focus on reducing computational requirements or improving performance in more generalized and unconstrained environments.

In conclusion, this paper presents a substantial contribution to the field of computer vision by offering a robust and precise solution to the complex problem of 3D pose estimation from monocular images. It balances innovation in theoretical modeling with practical performance, setting a benchmark for future exploration and expansion in the domain of human pose estimation.