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Nonlinear 3D Face Morphable Model (1804.03786v3)

Published 11 Apr 2018 in cs.CV

Abstract: As a classic statistical model of 3D facial shape and texture, 3D Morphable Model (3DMM) is widely used in facial analysis, e.g., model fitting, image synthesis. Conventional 3DMM is learned from a set of well-controlled 2D face images with associated 3D face scans, and represented by two sets of PCA basis functions. Due to the type and amount of training data, as well as the linear bases, the representation power of 3DMM can be limited. To address these problems, this paper proposes an innovative framework to learn a nonlinear 3DMM model from a large set of unconstrained face images, without collecting 3D face scans. Specifically, given a face image as input, a network encoder estimates the projection, shape and texture parameters. Two decoders serve as the nonlinear 3DMM to map from the shape and texture parameters to the 3D shape and texture, respectively. With the projection parameter, 3D shape, and texture, a novel analytically-differentiable rendering layer is designed to reconstruct the original input face. The entire network is end-to-end trainable with only weak supervision. We demonstrate the superior representation power of our nonlinear 3DMM over its linear counterpart, and its contribution to face alignment and 3D reconstruction.

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Authors (2)
  1. Luan Tran (15 papers)
  2. Xiaoming Liu (145 papers)
Citations (381)

Summary

  • The paper presents a nonlinear framework that replaces traditional PCA with dual decoders to enhance 3D facial detail reconstruction.
  • It employs an encoder-decoder architecture with weak supervision to extract 3D shapes and textures from diverse 2D face images.
  • The approach outperforms linear models, improving tasks like 2D face alignment and realistic 3D facial reconstruction.

A Comprehensive Analysis of the Nonlinear 3D Face Morphable Model

The paper "Nonlinear 3D Face Morphable Model" presents a novel approach to constructing 3D Morphable Models (3DMM), which serve as statistical models for capturing 3D facial shapes and textures. Unlike traditional models that rely on linear bases and controlled datasets, this paper introduces a nonlinear framework designed to enhance the expressive power of 3DMMs by leveraging in-the-wild 2D face images without the need for 3D face scans.

Methodology and Innovations

This research distinguishes itself by utilizing the capacity of deep neural networks (DNNs) to model nonlinear transformations inherent in facial shape and texture variations. The key innovations in this paper include:

  1. Nonlinear Model Construction: The authors replace the conventional PCA basis functions with two distinct decoders within a deep learning framework. A multi-layer perceptron (MLP) is used for shape modeling, while a convolutional neural network (CNN) models textures. These decoders are trained to map high-dimensional input features to detailed 3D representations, thereby capturing the nonlinear variations in shape and texture more effectively.
  2. Encoder-Decoder Architecture: The model uses an encoder to estimate shape, texture, and projection parameters from a given face image. These parameters are then transformed into 3D shape and texture representations through the decoders. The entire system is trained end-to-end with a differentiable rendering layer that allows for the reconstruction of the original input face image.
  3. Weak Supervision: The training process leverages large collections of 2D images with minimal ground truth data, highlighting the absence of dependency on 3D scans and enabling greater scalability.

Comparative Analysis and Results

The paper presents a thorough quantitative evaluation of the proposed nonlinear 3DMM against its linear counterpart. Noteworthy findings from the experiments include:

  • Expressive Capability: By examining variations in the empirical distribution of the shape and texture parameters, the nonlinear model consistently captures a wider range of features, providing detailed insights into expressions and attributes even with minimal supervision.
  • Enhanced Representation Power: When assessing both shape and texture representation power, the nonlinear 3DMM demonstrates superior ability in accurately reconstructing facial details, reducing errors significantly compared to the linear model.
  • Application to Facial Analysis: The nonlinearity introduced in the model improves performance in related tasks, notably 2D face alignment and 3D face reconstruction. The reconstructed faces from the model exhibit a higher degree of realism, closely aligning with empirical ground truths obtained from 3D scans.

Implications and Future Directions

This research opens new possibilities for 3D facial modeling by decoupling the process from the necessity of 3D scans, which are often difficult and costly to obtain. The practical implications include enhanced capabilities in computer vision applications like facial recognition, animation, and virtual reality, where realism and precision in facial representation are paramount.

Theoretically, it underscores the robust potential of deep learning architectures to model complex, nonlinear transformations, hinting at broader applicability across different domains that require detailed 3D understanding from 2D data.

Future work could explore extending this nonlinear morphable model framework to other object categories beyond human faces, with the potential to revolutionize 3D modeling in fields like e-commerce and robotics. Furthermore, enhancing the weak supervision cues, perhaps through the integration of prior knowledge or additional synthetic datasets, could yield further improvements in model accuracy and applicability.

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