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Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research (1802.09464v2)

Published 26 Feb 2018 in cs.LG, cs.AI, and cs.RO

Abstract: The purpose of this technical report is two-fold. First of all, it introduces a suite of challenging continuous control tasks (integrated with OpenAI Gym) based on currently existing robotics hardware. The tasks include pushing, sliding and pick & place with a Fetch robotic arm as well as in-hand object manipulation with a Shadow Dexterous Hand. All tasks have sparse binary rewards and follow a Multi-Goal Reinforcement Learning (RL) framework in which an agent is told what to do using an additional input. The second part of the paper presents a set of concrete research ideas for improving RL algorithms, most of which are related to Multi-Goal RL and Hindsight Experience Replay.

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Authors (12)
  1. Matthias Plappert (11 papers)
  2. Marcin Andrychowicz (22 papers)
  3. Alex Ray (8 papers)
  4. Bob McGrew (11 papers)
  5. Bowen Baker (12 papers)
  6. Glenn Powell (4 papers)
  7. Jonas Schneider (18 papers)
  8. Josh Tobin (9 papers)
  9. Maciek Chociej (5 papers)
  10. Peter Welinder (15 papers)
  11. Vikash Kumar (70 papers)
  12. Wojciech Zaremba (34 papers)
Citations (528)

Summary

Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research

The technical report by Plappert et al. provides a dual contribution to the field of reinforcement learning (RL) in robotics. Firstly, it introduces a suite of continuous control tasks integrated with OpenAI Gym, designed to challenge existing RL algorithms. This includes tasks performed by a Fetch robotic arm and a Shadow Dexterous Hand, leveraging real-world robotics hardware in simulation. Secondly, the report outlines specific research propositions aimed at advancing RL methodologies, particularly in the context of Multi-Goal Reinforcement Learning.

Challenging Environments

The authors describe a collection of environments that utilize the MuJoCo physics engine for simulation. These tasks impose sparse binary rewards and follow a Multi-Goal RL framework. Notable environments include:

  • Fetch Environments: Utilizing a 7-DoF Fetch arm with a focus on tasks like FetchReach, FetchPush, FetchSlide, and FetchPickAndPlace. Each task demands different interaction techniques, like reaching, pushing, and picking, with high-dimensional goal states.
  • Hand Environments: Based on the Shadow Dexterous Hand, these tasks involve complex object manipulation, such as block and egg manipulation and pen handling. The environments require precise control and offer varying difficulty levels, applying a sparse binary reward function systematized around task completion.

The implementation of these environments seeks to provide high-fidelity benchmarks for evaluating RL algorithms like DDPG and Hindsight Experience Replay (HER). The authors present detailed results exhibiting HER's superior performance over standard DDPG, especially in handling sparse reward structures.

Experimental Findings

The results demonstrate key insights:

  • In Fetch environments, HER combined with DDPG outperforms configurations relying on dense rewards. Sparse rewards simplify the critic's task by reducing the complexity of reward approximation.
  • Similarly, in Hand environments, HER significantly enhances the learning process, even enabling partial success in highly challenging tasks like HandManipulatePen, which present obstacles in gripping and manipulation.

These results underscore HER's ability to exploit sparse rewards, enhancing learning efficiency in complex robotic environments.

Research Directions

The paper proposes several research problems to address extant limitations in current RL approaches:

  • Automatic Hindsight Goals Generation: Suggests learning optimal goals for HER replay, potentially informed by BeLLMan error maximization, akin to Prioritized Experience Replay.
  • Unbiased HER: Discusses mitigating unbiased replay risks in environments that could mislead policy-learning processes.
  • Integration of HER with Hierarchical RL (HRL): Explores hierarchical adjustments of HER goals, including possibilities of altering higher-level actions for enhanced learning stability.
  • Richer Value Functions and Faster Information Propagation: Proposes expanding value functions to incorporate dimensions like time horizons, and suggests methodologies to accelerate propagation of return information.

These research questions mark a path for refining RL techniques, emphasizing the development of environments and techniques that closely mirror real-world applications.

Implications and Future Work

The described environments and research suggestions hold significant implications for the evolution of RL in robotics. By exploring multi-goal dynamics and sparse reward systems, this work enhances the ability to simulate real-world robotics tasks more accurately. The theoretical propositions invite further studies into optimizing HER and integration with advanced RL architectures.

Future research efforts should focus on elaborating these proposed methodologies into tangible algorithmic improvements and demonstrating their efficacy across varied robotic platforms. Emphasizing aspects like multi-modal goal achievement and exploration in high-frequency action spaces could unveil new frontiers in autonomous robotics research. This work stands as a foundation for continued investigation into robust, scale-capable RL strategies suited for complex, dynamic environments.