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Interactive Nearest Lattice Point Search in a Distributed Setting: Two Dimensions

Published 30 Jan 2018 in cs.IT and math.IT | (1801.10491v2)

Abstract: The nearest lattice point problem in $\mathbb{R}n$ is formulated in a distributed network with $n$ nodes. The objective is to minimize the probability that an incorrect lattice point is found, subject to a constraint on inter-node communication. Algorithms with a single as well as an unbounded number of rounds of communication are considered for the case $n=2$. For the algorithm with a single round, expressions are derived for the error probability as a function of the total number of communicated bits. We observe that the error exponent depends on the lattice structure and that zero error requires an infinite number of communicated bits. In contrast, with an infinite number of allowed communication rounds, the nearest lattice point can be determined without error with a finite average number of communicated bits and a finite average number of rounds of communication. In two dimensions, the hexagonal lattice, which is most efficient for communication and compression, is found to be the most expensive in terms of communication cost.

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