Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
126 tokens/sec
GPT-4o
47 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Factoring Shape, Pose, and Layout from the 2D Image of a 3D Scene (1712.01812v2)

Published 5 Dec 2017 in cs.CV

Abstract: The goal of this paper is to take a single 2D image of a scene and recover the 3D structure in terms of a small set of factors: a layout representing the enclosing surfaces as well as a set of objects represented in terms of shape and pose. We propose a convolutional neural network-based approach to predict this representation and benchmark it on a large dataset of indoor scenes. Our experiments evaluate a number of practical design questions, demonstrate that we can infer this representation, and quantitatively and qualitatively demonstrate its merits compared to alternate representations.

Citations (130)

Summary

  • The paper introduces a novel CNN-based approach to decompose a 3D scene from a 2D image into layout, shape, and pose.
  • It employs a two-phase training process with autoencoders and volumetric loss fine-tuning to enhance prediction accuracy.
  • Empirical results on indoor datasets demonstrate superior performance over conventional 2.5D and voxel grid representations.

Abstract Overview

The paper investigates the problem of decomposing the 3D structure of a scene from a single 2D image into three distinct components: layout, shape, and pose. A Convolutional Neural Network (CNN) based method is proposed for this task, trained using a synthetic dataset of indoor scenes. The results, both qualitative and quantitative, are evaluated against traditional representations like 2.5D images and volumetric occupancy grids, and significant improvements are demonstrated.

Introduction and Related Work

The researchers highlight the limitations of conventional 3D scene understanding approaches that fail to distinguish between objects in a scene, leading to an “undifferentiated soup” of shapes or volumes. Instead, they propose a representation that factors the scene into layout (the enclosing surfaces such as walls and floor) and objects (defined by 3D shape and pose). This novel representation allows for more precise interaction with the scene, such as moving objects within it. The authors position this work in relation to previous efforts in both recovering 3D properties from images and object detection literature, advancing beyond them by jointly inferring shape and pose without reliance on privileged information, such as the precise location of visible pixels or a predetermined dictionary of shapes.

Approach and Training Procedures

The method starts with a 2D image and generic object proposals, using CNNs to predict both the layout and the underlying shape and pose of objects. The layout is inferred as a disparity map imagining the scene without objects (referred to as amodal layout), while object shapes are represented by 32 voxel occupancy grids with pose characterized through scaling, rotation, and translation. Despite the inherent high-dimensionality of the task, the approach leverages features from multiple sources, including ROI-pooled features and contextual information from the full image, to construct the final predictions. The object network is first trained with an autoencoder on the shape objects before fine-tuning with the actual volumetric loss, suggesting a two-phase learning process that significantly boosts performance.

Experiments and Findings

Extensive experiments are conducted on the SUNCG dataset, showing that the proposed method successfully infers and factors the 3D scene representation as designed. The fine-tuning of decoder and the classification method for predicting rotations are found to be particularly effective. The object representation is evaluated against other standard metrics like bounding box detection, showing its robustness and versatility. Furthermore, the paper demonstrates that their factored 3D representation can better capture the scene compared to single voxel grids and per-pixel depthmaps, especially when generalizing to unforeseen datasets like NYUv2. These results indicate the model's capacity to understand complex scenes in a more structured and informative manner.

Conclusion

The paper concludes with a promising outlook for the proposed representation, noting its versatility compared to current methods in the representation and understanding of complex 3D scenes from single 2D images. While acknowledging that challenges remain, such as incorporating physical and support relationships into the scene's inference and the dependence on synthetic data for training, the research is a significant step toward advanced AI-driven 3D scene understanding. The knowledge that the provided method can be applied to real-world images without additional training suggests potential future applications in various domains, such as augmented reality and robotics.

Github Logo Streamline Icon: https://streamlinehq.com