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Visualizing and Understanding Atari Agents (1711.00138v5)

Published 31 Oct 2017 in cs.AI

Abstract: While deep reinforcement learning (deep RL) agents are effective at maximizing rewards, it is often unclear what strategies they use to do so. In this paper, we take a step toward explaining deep RL agents through a case study using Atari 2600 environments. In particular, we focus on using saliency maps to understand how an agent learns and executes a policy. We introduce a method for generating useful saliency maps and use it to show 1) what strong agents attend to, 2) whether agents are making decisions for the right or wrong reasons, and 3) how agents evolve during learning. We also test our method on non-expert human subjects and find that it improves their ability to reason about these agents. Overall, our results show that saliency information can provide significant insight into an RL agent's decisions and learning behavior.

Visualizing and Understanding Atari Agents: An Analysis

This paper presents an exploration into the interpretability of deep reinforcement learning (RL) agents, particularly those operating in Atari 2600 environments. Employing saliency maps as a key tool, the authors aim to demystify the decision-making processes of RL agents, a notoriously opaque subject that inhibits broader acceptance and deployment in real-world applications. The paper provides insights into the agents' policy execution and evolution during learning phases, identifying situations where they might earn rewards for incorrect reasons, and their debugging potential.

Contributions and Methodology

The authors propose a perturbation-based approach for generating saliency maps, aimed at overcoming limitations found in prior methods such as Jacobian saliency maps, which are often complex for non-experts to interpret. Their technique is applied to assess three objectives: understanding what strong agents focus on, evaluating if agents make decisions for correct reasons, and discerning learning progression. The methodology involves perturbing parts of input images to measure changes in output logits or value estimates, which in turn illuminates pixel regions that heavily influence agent decisions.

Key Findings

The paper reveals several insights regarding Atari 2600 agents:

  1. Strong Policies:
    • Pong: Saliency highlighted how the policy primarily attends to its paddle, exploiting determinism in the game instead of tracking the ball or opponent.
    • SpaceInvaders: The policy exhibited sophisticated aim by tracking targets through saliency.
    • Breakout: The value network attended to potential tunneling locations, while policy saliency covered active game elements (ball, paddle).
  2. Learning Evolution:
    • Agents displayed varied focus during early training, with saliency maps evolving to reflect learned strategic targets over time (e.g., tunneling in Breakout).
  3. Detecting Overfit Policies:
    • By introducing "hint pixels," which signify expert-driven actions, agents trained to overfit showed focused saliency on these pixels, contrasting with control agents where saliency centered on game-relevant features.
  4. Non-expert Interpretability:
    • Saliency maps were shown to significantly assist non-expert observers in distinguishing robust agents from overfitted ones, enhancing trust and understanding.
  5. Debugging:
    • In poorly performing agents, saliency maps helped pinpoint distractions or misunderstood priorities, facilitating insights into policy inadequacies.

Implications and Future Directions

The findings demonstrate that saliency maps can significantly enhance the interpretability of deep RL agents, serving both as a diagnostic tool and an aid for increasing human trust. Their utility in spotting overfit strategies or inattentiveness to critical game elements highlights potential for these maps in refining agent design and training protocols.

Future research may focus on integrating such interpretability methods into more complex environments and seeking complementary techniques that capture other dimensions of agent cognition, such as memory utilization. Additionally, extending these visualization tools to broader RL contexts beyond visual domains may yield further enhancements in agent reliability and trustworthiness.

Conclusion

This paper represents a methodological advancement in the interpretability of deep RL agents through the use of saliency maps. By facilitating a deeper understanding of policy behavior and decision-making processes, the work advocates for more transparent and accountable deployment of AI systems in complex, dynamic tasks.

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Authors (4)
  1. Sam Greydanus (13 papers)
  2. Anurag Koul (6 papers)
  3. Jonathan Dodge (13 papers)
  4. Alan Fern (60 papers)
Citations (318)
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