Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
38 tokens/sec
GPT-4o
59 tokens/sec
Gemini 2.5 Pro Pro
41 tokens/sec
o3 Pro
7 tokens/sec
GPT-4.1 Pro
50 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Aprendendo Programacao Orientada a Objetos com uma Abordagem Ludica Baseada em Greenfoot e Robocode (1710.04132v2)

Published 7 Oct 2017 in cs.CY and cs.PL

Abstract: One the major challenges in undergraduate computing programs is the learning of object-oriented programming (OOP). This paradigm has a variety of concepts with an abstraction level usually high for most beginners, even the ones who already code in an imperative language. Furthermore, transitioning from imperative programming to OOP is a complex issue, with various inappropriate side effects. A significant effort has been pursued in the search of motivating and attractive solutions for such issues. One of those is the use of playful environments that merge games with learning. In this work, we report our experience with OOP learning workshops by means of games, challenges and competitions, supported by Greenfoot and Robocode learning environments. A workshop with sophomore students in a Computer Engineering program is presented here. Lessons learning to motive students include: design of motivating examples, use of competitive challenges, and an appropriate ratio between tutors and students. Results suggest that the workshop was a practical and effective way to introduce OOP and motivate students to learn it.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (4)
Citations (1)