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Emergent Complexity via Multi-Agent Competition (1710.03748v3)

Published 10 Oct 2017 in cs.AI

Abstract: Reinforcement learning algorithms can train agents that solve problems in complex, interesting environments. Normally, the complexity of the trained agent is closely related to the complexity of the environment. This suggests that a highly capable agent requires a complex environment for training. In this paper, we point out that a competitive multi-agent environment trained with self-play can produce behaviors that are far more complex than the environment itself. We also point out that such environments come with a natural curriculum, because for any skill level, an environment full of agents of this level will have the right level of difficulty. This work introduces several competitive multi-agent environments where agents compete in a 3D world with simulated physics. The trained agents learn a wide variety of complex and interesting skills, even though the environment themselves are relatively simple. The skills include behaviors such as running, blocking, ducking, tackling, fooling opponents, kicking, and defending using both arms and legs. A highlight of the learned behaviors can be found here: https://goo.gl/eR7fbX

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Authors (5)
  1. Trapit Bansal (13 papers)
  2. Jakub Pachocki (22 papers)
  3. Szymon Sidor (13 papers)
  4. Ilya Sutskever (58 papers)
  5. Igor Mordatch (66 papers)
Citations (372)

Summary

Emergent Complexity via Multi-Agent Competition

The paper "Emergent Complexity via Multi-Agent Competition" by Bansal et al., explores the intriguing phenomenon where competitive multi-agent environments, even if inherently simple, can give rise to complex agent behaviors. This research challenges the common assumption that a complex environment is necessary to develop complex behavior in agents.

Core Contributions

The authors highlight two key properties of competitive multi-agent environments:

  1. Complexity Through Competition: The paper proposes that even minimalistic environments can lead to highly intricate behaviors, thanks to the dynamic interplay among agents. The competitive nature, akin to the game of Go, allows for an escalation of complexity as agents improve.
  2. Inherent Curriculum: Self-play in such environments naturally calibrates the difficulty level for each agent, ensuring an optimal learning curve. By facing equally skilled opponents, agents are less likely to get stuck at a particular skill level.

Methodology and Experiments

The paper introduces several competitive environments within a 3D simulated physics world using the MuJoCo framework. The agents, trained using a distributed Proximal Policy Optimization (PPO) algorithm, learn advanced motor skills such as running, tackling, and defending. The four key environments examined are "Run to Goal", "You Shall Not Pass", "Sumo", and "Kick and Defend". These environments were designed with simplicity, yet they facilitated the emergence of complex agent interactions.

Exploration Curriculum: To overcome challenges associated with the sparse reward structure in these environments, the authors employ a simple exploration curriculum. This involves initially providing dense rewards to help agents develop basic motor skills and gradually shifting focus to the sparse competition rewards.

Opponent Sampling: A systematic approach to opponent sampling is implemented to stabilize training. By randomly selecting opponents from prior iterations, the system avoids the pitfalls of overfitting to the latest opponent strategy and ensures continual learning.

Results

The research demonstrates several emergent behaviors, which are observable when agents are trained in these competitive settings. Notably, the paper finds that:

  • Agents trained with a temporary dense reward curriculum outperform those that receive continuous dense rewards. This underscores the significance of the natural curriculum in multi-agent settings.
  • Sampling from a range of past opponents rather than just the latest adversary leads to robust learning outcomes.
  • Training ensembles of policies offers robustness against overfitting to specific opponent strategies, particularly for complex agent models like humanoids.

Implications and Future Directions

The findings indicate that competitive multi-agent systems could be a fertile ground for research into emergent complexity and adaptation, potentially leading to the development of sophisticated AI in relatively simple settings. This approach may influence theoretical advancements in reinforcement learning, suggesting new avenues for integrating self-play strategies with policy gradient methods.

For practical applications, such systems could be leveraged to evolve agents capable of handling dynamic real-world scenarios with minimal manual intervention in environment design.

Future research could explore scaling these environments and introducing cooperative elements alongside competition. Additionally, incorporating reasoning capabilities or further leveraging decentralized learning techniques could enhance agent interactions, possibly leading to broader AI applications in robotics, gaming, and autonomous systems.

In conclusion, Bansal et al. provide a compelling argument and evidence for the power of multi-agent competition to foster complex and adaptive learning, opening new pathways in AI research.

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