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Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping (1709.07857v2)

Published 22 Sep 2017 in cs.LG, cs.AI, cs.CV, and cs.RO

Abstract: Instrumenting and collecting annotated visual grasping datasets to train modern machine learning algorithms can be extremely time-consuming and expensive. An appealing alternative is to use off-the-shelf simulators to render synthetic data for which ground-truth annotations are generated automatically. Unfortunately, models trained purely on simulated data often fail to generalize to the real world. We study how randomized simulated environments and domain adaptation methods can be extended to train a grasping system to grasp novel objects from raw monocular RGB images. We extensively evaluate our approaches with a total of more than 25,000 physical test grasps, studying a range of simulation conditions and domain adaptation methods, including a novel extension of pixel-level domain adaptation that we term the GraspGAN. We show that, by using synthetic data and domain adaptation, we are able to reduce the number of real-world samples needed to achieve a given level of performance by up to 50 times, using only randomly generated simulated objects. We also show that by using only unlabeled real-world data and our GraspGAN methodology, we obtain real-world grasping performance without any real-world labels that is similar to that achieved with 939,777 labeled real-world samples.

Efficiency in Deep Robotic Grasping: Simulation and Domain Adaptation

The paper presents a paper on improving the efficiency of robotic grasping systems through the use of simulation and domain adaptation techniques. This research tackles the challenge of generalization in robotic grasping, particularly when transitioning from synthetic to real-world environments. The authors explore various methods to enhance the grasping performance using synthetic data, which is less costly and time-consuming to generate compared to real-world data.

Main Contributions

  1. Synthetic Data Integration: The paper demonstrates the integration of synthetic data into the training process for end-to-end vision-based robotic grasping. The incorporation of such data is shown to improve the performance, particularly when limited real-world data is available.
  2. Comprehensive Experiments: With over 25,000 physical test grasps conducted, the paper examines the effects of different simulated environments and domain adaptation techniques, including a novel pixel-level domain adaptation approach termed GraspGAN.
  3. Monocular Vision Transfer: The research claims to be the first to achieve effective simulation-to-real-world transfer for grasping diverse, unseen objects using only monocular RGB images.

Methodological Insights

  • Simulation Setup: The work utilizes synthetic data generated through basic physics simulators that render objects either as procedurally generated shapes or using realistic object models from repositories like ShapeNet. However, the results indicate that high realism in object models may not be necessary for effective learning.
  • Randomization Effects: The paper evaluates virtual scene randomization, varying textures, and dynamics to assess the impact on real-world transfer. Visual randomization appears to provide performance benefits.
  • Domain Adaptation Techniques: Two major domain adaptation strategies were employed:
    • Feature-Level Adaptation: Domain-Adversarial Neural Networks (DANN) are used to create domain-invariant feature representations.
    • Pixel-Level Adaptation: GraspGAN, a novel extension of pixel-level domain adaptation based on adversarial learning, helps bridge the visual gap between synthetic and real images.

Results and Implications

  • Significant reduction in the requirement for real-world samples, with up to 50-fold improvements reported when using synthetic data.
  • Strong performance even with unsupervised adaptation, where the GraspGAN model achieves grasp success rates similar to models trained on nearly a million labeled samples.
  • Insights into how such methodologies could be extended or adapted for other robotic tasks or settings, emphasizing versatility in real-world applications.

Future Directions

The research opens avenues for further exploration into physical reasoning in simulation, leveraging stereo or depth data alongside RGB inputs, and more sophisticated domain adaptation methods. Understanding the interaction of physical dynamics and visual cues in simulation-to-real transfer continues to be an exciting challenge.

Overall, the paper provides compelling evidence for the use of simulation and domain adaptation to enhance robotic systems' efficiency, pointing to a promising path for future advancements in AI-driven robotic manipulation.

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Authors (12)
  1. Konstantinos Bousmalis (18 papers)
  2. Alex Irpan (23 papers)
  3. Paul Wohlhart (16 papers)
  4. Yunfei Bai (21 papers)
  5. Matthew Kelcey (2 papers)
  6. Mrinal Kalakrishnan (20 papers)
  7. Laura Downs (4 papers)
  8. Julian Ibarz (26 papers)
  9. Peter Pastor (13 papers)
  10. Kurt Konolige (7 papers)
  11. Sergey Levine (531 papers)
  12. Vincent Vanhoucke (29 papers)
Citations (623)