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Learning to Generate Time-Lapse Videos Using Multi-Stage Dynamic Generative Adversarial Networks (1709.07592v3)

Published 22 Sep 2017 in cs.CV

Abstract: Taking a photo outside, can we predict the immediate future, e.g., how would the cloud move in the sky? We address this problem by presenting a generative adversarial network (GAN) based two-stage approach to generating realistic time-lapse videos of high resolution. Given the first frame, our model learns to generate long-term future frames. The first stage generates videos of realistic contents for each frame. The second stage refines the generated video from the first stage by enforcing it to be closer to real videos with regard to motion dynamics. To further encourage vivid motion in the final generated video, Gram matrix is employed to model the motion more precisely. We build a large scale time-lapse dataset, and test our approach on this new dataset. Using our model, we are able to generate realistic videos of up to $128\times 128$ resolution for 32 frames. Quantitative and qualitative experiment results have demonstrated the superiority of our model over the state-of-the-art models.

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Authors (5)
  1. Wei Xiong (172 papers)
  2. Wenhan Luo (88 papers)
  3. Lin Ma (206 papers)
  4. Wei Liu (1135 papers)
  5. Jiebo Luo (355 papers)
Citations (169)

Summary

Overview of "Learning to Generate Time-Lapse Videos Using Multi-Stage Dynamic Generative Adversarial Networks"

The paper presented in the paper focuses on generating high-resolution, realistic time-lapse videos by employing a novel multi-stage generative adversarial network (GAN) architecture known as Multi-Stage Dynamic GAN (MD-GAN). The authors propose a two-stage approach to address the challenge of generating videos that contain both realistic content in individual frames and dynamic, vivid motion across those frames.

Methodology

The approach is segmented into two key stages:

  1. Stage One: Base-Net The initial stage involves content generation through the Base-Net, a GAN designed to produce detailed and realistic content for each frame. This model employs a 3D U-net architecture with skip connections, which significantly enhances the capacity of the network to retain essential image details and generate visually appealing frames. This stage efficiently addresses the inherent multimodality and uncertainty of future frame generation by using an adversarial loss in conjunction with an L1L_1 content loss, emphasizing both realism and structural fidelity.
  2. Stage Two: Refine-Net The second stage, called Refine-Net, focuses on refining the temporal dynamics between consecutive frames to enhance the motion fidelity. This is achieved by taking the output from the Base-Net and processing it through another GAN, which utilizes an adversarial ranking loss. The ranking loss leverages Gram matrices to model dynamics, creating frames that more closely mimic the sequential motion observed in real-world videos. By directly optimizing the quality of motion, the Refine-Net mitigates issues of temporal discrepancies present in other models.

Experimental Setup

For experimental validation, the authors compiled a robust time-lapse dataset, entitled "Sky Scene," consisting of diverse atmospheric video categories, such as cloudy skies, aurora, and starry nights. The dataset challenges the model with varied, realistic scenes. The MD-GAN outputs were compared against two prevalent video generation models: VGAN and RNN-GAN. The results, which included both quantitative metrics such as MSE, PSNR, and SSIM, and qualitative criteria assessed through preference opinion scores, demonstrated substantial improvements in video quality when using the MD-GAN.

Implications

The implications of this work are substantial for the field of video generation and prediction. The MD-GAN model's structured approach can be leveraged to improve applications requiring realistic video synthesis, such as augmented reality, video editing, and dynamic scene modeling. By separating content and motion dynamics and refining both with specialized network architectures, this work paves the way for more nuanced approaches in video generation.

Future Work

Speculations on future research could involve extending the model's capabilities to handle more complex scenes found in real-world video tasks. Additionally, exploring further architectural refinements or incorporating more sophisticated loss functions could yield advances in generating ultra-high-resolution videos or in dynamically adaptive GANs capable of robust motion synthesis under varied conditions. The work also suggests that similar staged approaches might be beneficial in other domains where temporal dynamics are crucial, such as robotic vision systems and autonomous vehicles.

In conclusion, the MD-GAN presents a significant advance in video generation technology by successfully separating the facets of content and motion generation into distinct, optimized stages, outperforming several existing methodologies on challenging datasets.