Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
110 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
44 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Selfish Network Creation with Non-Uniform Edge Cost (1706.10200v1)

Published 30 Jun 2017 in cs.GT, cs.DM, and cs.NI

Abstract: Network creation games investigate complex networks from a game-theoretic point of view. Based on the original model by Fabrikant et al. [PODC'03] many variants have been introduced. However, almost all versions have the drawback that edges are treated uniformly, i.e. every edge has the same cost and that this common parameter heavily influences the outcomes and the analysis of these games. We propose and analyze simple and natural parameter-free network creation games with non-uniform edge cost. Our models are inspired by social networks where the cost of forming a link is proportional to the popularity of the targeted node. Besides results on the complexity of computing a best response and on various properties of the sequential versions, we show that the most general version of our model has constant Price of Anarchy. To the best of our knowledge, this is the first proof of a constant Price of Anarchy for any network creation game.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (4)
  1. Ankit Chauhan (6 papers)
  2. Pascal Lenzner (39 papers)
  3. Anna Melnichenko (10 papers)
  4. Louise Molitor (13 papers)
Citations (21)

Summary

We haven't generated a summary for this paper yet.