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The Numerics of GANs (1705.10461v3)

Published 30 May 2017 in cs.LG

Abstract: In this paper, we analyze the numerics of common algorithms for training Generative Adversarial Networks (GANs). Using the formalism of smooth two-player games we analyze the associated gradient vector field of GAN training objectives. Our findings suggest that the convergence of current algorithms suffers due to two factors: i) presence of eigenvalues of the Jacobian of the gradient vector field with zero real-part, and ii) eigenvalues with big imaginary part. Using these findings, we design a new algorithm that overcomes some of these limitations and has better convergence properties. Experimentally, we demonstrate its superiority on training common GAN architectures and show convergence on GAN architectures that are known to be notoriously hard to train.

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Authors (3)
  1. Lars Mescheder (12 papers)
  2. Sebastian Nowozin (45 papers)
  3. Andreas Geiger (136 papers)
Citations (448)

Summary

  • The paper identifies critical numerical issues in GAN training by analyzing eigenvalue behaviors that hinder convergence.
  • The paper proposes a consensus optimization algorithm that regularizes the gradient norm to stabilize training across varied GAN architectures.
  • The paper empirically validates its approach on datasets like CIFAR-10 and CelebA, demonstrating improved stability and inception scores.

Analysis of "The Numerics of GANs"

This paper focuses on the computational challenges involved in training Generative Adversarial Networks (GANs), particularly addressing the convergence difficulties of existing algorithms. By treating GAN training as a problem of finding Nash equilibria in smooth, non-convex two-player games, the authors identify two primary issues that hinder convergence: eigenvalues of the Jacobian of the gradient vector field with zero real part, and eigenvalues with large imaginary parts. The paper introduces a novel algorithm designed to mitigate these issues, leading to improved stability and performance across various GAN architectures, including those notoriously difficult to train.

Key Contributions

  1. Numerical Analysis of GANs: The paper explores the gradient vector fields associated with GANs, using the formalism of smooth two-player games. The analysis identifies critical factors that prevent the simultaneous gradient ascent (SimGA) algorithm from effectively converging to local Nash-equilibria.
  2. Algorithm Development: Leveraging the insights from their numerical analysis, the authors propose a new algorithm that enhances convergence by minimizing the gradient’s norm, thus addressing eigenvalue issues. This is achieved by applying a consensus optimization method, which acts as a regularizing force in the GAN training process.
  3. Experimental Validation: Empirical results demonstrate the proposed algorithm's effectiveness across several common GAN architectures. Notably, it achieves stable training on architectures previously described as challenging due to convergence issues.

Numerical Findings

The paper highlights two numerical phenomena contributing to convergence instability in GAN training:

  • Zero Real-Part Eigenvalues: These eigenvectors can lead to cycling behavior and fail to reach an equilibrium point.
  • Large Imaginary-Part Eigenvalues: These lead to oscillatory behavior, making it difficult for the algorithm to stabilize without reducing the step size significantly, which can slow down convergence.

These insights are crucial as they not only explain the failure modes of existing GAN training algorithms but also guide the development of more robust algorithms.

Algorithmic Innovation

The paper proposes a method termed Consensus Optimization. This method modifies the gradient vector field by incorporating a term that reduces the norm of the gradient. This regularization encourages agreement between the generator and discriminator, thus promoting stability.

  • Theoretical Guarantees: The algorithm is proven to be locally convergent under conditions often met in practical scenarios.
  • Flexibility Across Architectures: By decoupling the convergence issue from specific GAN architectures and objective functions, the proposed algorithm showcases versatility and robustness.

Experimental Results

The effectiveness of the proposed method is validated through rigorous experimentation on several datasets, including CIFAR-10 and CelebA. The algorithm supports stable training on models without architectural modifications such as batch normalization, highlighting its utility in contexts where traditional approaches struggle.

  • Stability of Losses: One of the significant observations is that the generator and discriminator losses remain nearly constant during training, indicating successful mitigation of oscillatory problems prevalent in other methods.
  • Inception Scores: The experimental results show improved or comparable inception scores, suggesting that the overall quality of generated samples benefits from this stabilized training process.

Implications and Future Directions

The findings have substantial implications for both theoretical understanding and practical training of GANs. By addressing fundamental numerical issues in training, this work lays the groundwork for further improvements in GAN stability and performance.

  • Applicability in Broader Contexts: Beyond GANs, the insights and methods may extend to other machine learning problems modelled as two-player games, such as actor-critic models in reinforcement learning.
  • Enhancement of Current Architectures: Although primarily focused on GANs, the principles of this work could potentially enhance the design and evaluation of deep learning architectures involving adversarial components.

The authors suggest future research could explore the global convergence properties of the proposed method and investigate its applicability to other complex optimization landscapes in deep learning. This paper undoubtedly contributes to the understanding and development of more reliable GAN training methodologies.