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Beating Atari with Natural Language Guided Reinforcement Learning (1704.05539v1)

Published 18 Apr 2017 in cs.AI

Abstract: We introduce the first deep reinforcement learning agent that learns to beat Atari games with the aid of natural language instructions. The agent uses a multimodal embedding between environment observations and natural language to self-monitor progress through a list of English instructions, granting itself reward for completing instructions in addition to increasing the game score. Our agent significantly outperforms Deep Q-Networks (DQNs), Asynchronous Advantage Actor-Critic (A3C) agents, and the best agents posted to OpenAI Gym on what is often considered the hardest Atari 2600 environment: Montezuma's Revenge.

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Authors (3)
  1. Russell Kaplan (5 papers)
  2. Christopher Sauer (1 paper)
  3. Alexander Sosa (1 paper)
Citations (68)

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