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Recurrent Environment Simulators (1704.02254v2)

Published 7 Apr 2017 in cs.AI, cs.LG, and stat.ML

Abstract: Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent neural networks that are able to make temporally and spatially coherent predictions for hundreds of time-steps into the future. We present an in-depth analysis of the factors affecting performance, providing the most extensive attempt to advance the understanding of the properties of these models. We address the issue of computationally inefficiency with a model that does not need to generate a high-dimensional image at each time-step. We show that our approach can be used to improve exploration and is adaptable to many diverse environments, namely 10 Atari games, a 3D car racing environment, and complex 3D mazes.

Citations (201)

Summary

  • The paper presents a novel RNN-based approach that simulates long-duration environments without predicting high-dimensional observations at every step.
  • The study demonstrates competitive performance across diverse settings including Atari games, 3D car racing, and maze-like environments.
  • The authors analyze training trade-offs, showing that increased prediction-dependent transitions improve long-term accuracy while reducing short-term performance, suggesting future work in stochastic modeling.

Insights on Recurrent Environment Simulators

The paper on Recurrent Environment Simulators, authored by researchers at DeepMind, presents an advancement in the domain of environment modeling through the integration of recurrent neural networks (RNNs) for spatially and temporally coherent simulations over extended timelines. This document is poised to contribute substantially to the discourse in agent-based systems and model simulation, as the researchers tackle several pertinent challenges within the current methodologies in environment simulation.

The primary contribution of this paper lies in its introduction of a novel RNN-based approach designed to simulate environments effectively over long durations without the computational burden associated with predicting high-dimensional observations at every time step. This approach is particularly significant for applications such as reinforcement learning, where predicting future states is critical for planning and decision-making. By leveraging RNNs, the authors circumvent the inefficiencies of earlier state-of-the-art models which required constant generation of high-dimensional images for predictions, thereby enhancing computational efficiency.

The paper is robust in its exploration, encompassing simulations across diverse environments, including Atari games, a 3D car racing environment, and complex 3D mazes. These selections underscore the versatility and adaptability of the proposed model. Notably, the paper details its competitive performance across ten Atari games, demonstrating the model's capacity for model-based exploration, and highlights its interactive capabilities through real-time human interaction in complex 3D spaces.

A notable element of the paper is its comprehensive analysis of training approaches, particularly the balance between prediction-dependent and prediction-independent state transitions and their subsequent impact on accuracy. The authors provide compelling evidence that increasing the proportion of prediction-dependent transitions during training enhances long-term prediction accuracy, although at the cost of short-term performance. This observation underscores a pivotal trade-off in training dynamics, one that is crucial for future research endeavors aiming to optimize both short and long-term predictive accuracy in environment simulations.

However, the approach is not without limitations, primarily in its current deterministic design which may not fully encapsulate the stochastic nature of real-world environments. This presents an opportunity for future research to extend these methodologies to stochastic environment modeling, a transition that could bear significant implications for deploying such models in real-world applications.

In conclusion, this paper offers meaningful insights into the construction of more efficient and versatile simulators that hold promise for enhancing agent-based modeling frameworks. Its exploration of alternative model architectures and training strategies could pave the way for significant advancements in artificial intelligence application domains where predictive modeling is paramount. Further explorations could focus on refining these methodologies to accommodate the stochastic intricacies inherent in dynamic environments, thereby broadening the practical applicability of these simulations in real-world contexts.

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