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Learning Cooperative Visual Dialog Agents with Deep Reinforcement Learning (1703.06585v2)

Published 20 Mar 2017 in cs.CV, cs.AI, cs.CL, and cs.LG

Abstract: We introduce the first goal-driven training for visual question answering and dialog agents. Specifically, we pose a cooperative 'image guessing' game between two agents -- Qbot and Abot -- who communicate in natural language dialog so that Qbot can select an unseen image from a lineup of images. We use deep reinforcement learning (RL) to learn the policies of these agents end-to-end -- from pixels to multi-agent multi-round dialog to game reward. We demonstrate two experimental results. First, as a 'sanity check' demonstration of pure RL (from scratch), we show results on a synthetic world, where the agents communicate in ungrounded vocabulary, i.e., symbols with no pre-specified meanings (X, Y, Z). We find that two bots invent their own communication protocol and start using certain symbols to ask/answer about certain visual attributes (shape/color/style). Thus, we demonstrate the emergence of grounded language and communication among 'visual' dialog agents with no human supervision. Second, we conduct large-scale real-image experiments on the VisDial dataset, where we pretrain with supervised dialog data and show that the RL 'fine-tuned' agents significantly outperform SL agents. Interestingly, the RL Qbot learns to ask questions that Abot is good at, ultimately resulting in more informative dialog and a better team.

An Evaluation of "Learning Cooperative Visual Dialog Agents with Deep Reinforcement Learning"

The paper "Learning Cooperative Visual Dialog Agents with Deep Reinforcement Learning" presents a framework for training dialog agents using an automated image-based game. This work focuses on integrating deep reinforcement learning to foster the development of interactive, visually grounded dialog systems. The system is formed by two agents, referred to as \Qbot and \Abot, which engage in natural language dialog as part of a cooperative image guessing game. This game is designed to facilitate learning from pixels to dialog and culminating in an agent-decided game reward.

The underlying hypothesis of the paper is that dialog agents can improve their performance on perception-based tasks when trained through goal-driven interactions, rather than relying exclusively on standard supervised learning methodologies. Most notably, it suggests that the next generation AI systems will significantly benefit from being able to communicate and comprehend visual inputs effectively.

Methodology and Contributions

The paper develops a training paradigm that combines supervised learning with a fine-tuning process using deep reinforcement learning. Initial training is done with human-generated datasets, specifically using VisDial, ensuring that the agents learn to communicate with human-like natural language. Following this, a reinforcement learning protocol enforces task-oriented dialog improvements. Importantly, the paper also implements curriculum learning to transition smoothly from supervised pretraining to reinforcement-based learning.

Highlights of the experiment implementation include:

  • Synthetic Environment Test: The approach shows promise in a synthetic world where visual perception is simplified, and vocabulary is ungrounded, meaning the agents start with symbols that have no initial semantics.
  • Visually-Grounded Dialog: Using the VisDial dataset, the authors note that the RL-fine-tuned agents developed questions and responses superior to those learned through pure supervised learning.

Experimental Results

The paper offers insights through two primary results:

  1. Grounded Language Emergence: In a synthetic task, agents developed their own language and communication protocol absent any human supervision. This constitutes a pure reinforcement learning task.
  2. Performance on Real-image Tasks: On real images tested with VisDial, the combination of supervised pretraining and RL fine-tuning produced agents significantly outperforming those trained solely with supervised methods.

In terms of empirical observations, the RL-trained dialog agents demonstrated more informative interactions. The proposed setup improves how both agents rely on each other, facilitating more effective dialog exchanges and leading to better image-based perceptions.

Implications and Future Directions

The implications of this work are notable for both applied and theoretical research in artificial intelligence. Practically, this technique could enhance HCI (human-computer interaction) systems, empowering AI models in areas like assistive technologies, personalized digital assistants, or content generation systems. Theoretically, the emergence of language and communication protocols among the dialoging agents presents an exciting area of cognitive and linguistic model explorations.

In the future, developments could explore more complex multi-agent environments or expand the scope to include broader sets of visually grounded tasks. Improvements in the hybridization of supervised and reinforcement learning strategies may also yield broader benefits for AI dialog systems.

Overall, this paper's contribution to the field of visually grounded AI dialog systems is substantial, with its reinforcement learning approach providing compelling evidence for a novel method in improving conversational agent fidelity and efficiency.

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Authors (5)
  1. Abhishek Das (61 papers)
  2. Satwik Kottur (19 papers)
  3. José M. F. Moura (118 papers)
  4. Stefan Lee (62 papers)
  5. Dhruv Batra (160 papers)
Citations (412)
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