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Procedural Content Generation via Machine Learning (PCGML) (1702.00539v3)

Published 2 Feb 2017 in cs.AI

Abstract: This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases, researchers explore new avenues for generating high-quality content with or without human involvement; this paper addresses the relatively new paradigm of using machine learning (in contrast with search-based, solver-based, and constructive methods). We focus on what is most often considered functional game content such as platformer levels, game maps, interactive fiction stories, and cards in collectible card games, as opposed to cosmetic content such as sprites and sound effects. In addition to using PCG for autonomous generation, co-creativity, mixed-initiative design, and compression, PCGML is suited for repair, critique, and content analysis because of its focus on modeling existing content. We discuss various data sources and representations that affect the resulting generated content. Multiple PCGML methods are covered, including neural networks, long short-term memory (LSTM) networks, autoencoders, and deep convolutional networks; Markov models, $n$-grams, and multi-dimensional Markov chains; clustering; and matrix factorization. Finally, we discuss open problems in the application of PCGML, including learning from small datasets, lack of training data, multi-layered learning, style-transfer, parameter tuning, and PCG as a game mechanic.

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Authors (8)
  1. Adam Summerville (9 papers)
  2. Sam Snodgrass (9 papers)
  3. Matthew Guzdial (56 papers)
  4. Christoffer Holmgård (8 papers)
  5. Amy K. Hoover (12 papers)
  6. Aaron Isaksen (1 paper)
  7. Andy Nealen (13 papers)
  8. Julian Togelius (154 papers)
Citations (359)

Summary

An Expert Overview of "Procedural Content Generation via Machine Learning (PCGML)"

The paper "Procedural Content Generation via Machine Learning (PCGML)" presents an in-depth survey on the emerging integration of machine learning techniques in procedural content generation (PCG) for games. The paper delineates the shifting paradigm from traditional procedural generation methods towards leveraging machine learning to create content such as levels, maps, and narrative elements, driven by existing game content data.

Key Contributions and Insights

  1. Defining PCGML: The paper distinguishes PCGML from traditional PCG approaches like search-based, solver-based, and constructive methods. Traditional methods generally involve pre-defined rules and constraints crafted by designers. In contrast, PCGML directly utilizes trained machine learning models to generate new game content, leveraging models that are trained explicitly on existing game artifacts.
  2. Data Representation and Methods: Various methodologies are discussed with a focus on PCGML approaches categorized by data representation (sequences, grids, and graphs) and training methods (such as frequency counting, back propagation, evolution, and matrix factorization). For instance, while grids often represent two-dimensional level design for platformers, sequences are particularly suited for time-dependent content like interactive fiction and non-linear narrative structures.
  3. Robust PCGML Techniques:
    • Neural Networks: The application of techniques like LSTM networks represents a significant advancement in handling sequence data. The authors discuss how neural networks trained with back propagation are applied to generate Mario levels, capturing complex level design patterns and player paths.
    • Markov Models and nn-grams: Leveraging these models associates game elements to create coherent and stylistically consistent game levels.
    • Matrix Factorization: This technique enables an expressive range when applied to procedural generation, allowing creation beyond the procedural limits of traditional algorithms.
  4. Applications and Use-Cases:
    • Autonomous Generation and Co-creativity: The paper explores both complete automation in level design and mixed-initiative design systems, where PCGML tools assist human creators.
    • Repair and Critique: By modeling existing data, PCGML can enhance game design with tools that diagnose, repair, and critique levels, ensuring aspects like playability and balance within dynamically generated content.
  5. Challenges and Future Directions:
    • Data Limitations: One of the most pronounced challenges is the lack of extensive, high-quality datasets for training games' generative models. The paper suggests exploring fan-created content and leveraging small datasets with advanced machine learning techniques.
    • Generative Creativity: Opening avenues for style transfer, researchers are encouraged to investigate how PCGML could facilitate cross-genre or hybrid game content, using methods akin to those applied in image processing.
    • Ensuring Playworthiness: A vital consideration for PCGML approaches is guaranteeing that generated content is not only diverse but also playable and engaging, a challenging task which intersects playtesting and automated evaluation.

Implications and Speculation on Future Developments

The authors indicate that procedural content generation through machine learning heralds new creative opportunities but also introduces significant theoretical and practical challenges. Moving forward, the success of PCGML hinges on interdisciplinary collaboration, drawing from both computer science and game design experts to refine these generative algorithms.

PCGML has the potential to redefine the landscape of game development by enabling richer and more dynamic player experiences. Further research could investigate how player data might be integrated into these models to create highly personalized gaming experiences. Additionally, exploring how these models might evolve to autonomous game design tools could vastly increase creative possibilities within the industry.

In conclusion, the paper provides a foundational perspective on PCGML, suggesting a roadmap for future explorations where machine learning's role in creative processes continues to expand and evolve, matching the complexity and diversity inherent in modern games.

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