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Computing Resource Allocation in Three-Tier IoT Fog Networks: a Joint Optimization Approach Combining Stackelberg Game and Matching (1701.03922v1)

Published 14 Jan 2017 in cs.GT and cs.DC

Abstract: Fog computing is a promising architecture to provide economic and low latency data services for future Internet of things (IoT)-based network systems. It relies on a set of low-power fog nodes that are close to the end users to offload the services originally targeting at cloud data centers. In this paper, we consider a specific fog computing network consisting of a set of data service operators (DSOs) each of which controls a set of fog nodes to provide the required data service to a set of data service subscribers (DSSs). How to allocate the limited computing resources of fog nodes (FNs) to all the DSSs to achieve an optimal and stable performance is an important problem. In this paper, we propose a joint optimization framework for all FNs, DSOs and DSSs to achieve the optimal resource allocation schemes in a distributed fashion. In the framework, we first formulate a Stackelberg game to analyze the pricing problem for the DSOs as well as the resource allocation problem for the DSSs. Under the scenarios that the DSOs can know the expected amount of resource purchased by the DSSs, a many-to-many matching game is applied to investigate the pairing problem between DSOs and FNs. Finally, within the same DSO, we apply another layer of many-to-many matching between each of the paired FNs and serving DSSs to solve the FN-DSS pairing problem. Simulation results show that our proposed framework can significantly improve the performance of the IoT-based network systems.

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Authors (6)
  1. Huaqing Zhang (11 papers)
  2. Yong Xiao (72 papers)
  3. Shengrong Bu (2 papers)
  4. Dusit Niyato (671 papers)
  5. Richard Yu (5 papers)
  6. Zhu Han (431 papers)
Citations (291)

Summary

Analysis of "Computing Resource Allocation in Three-Tier IoT Fog Networks: a Joint Optimization Approach Combining Stackelberg Game and Matching"

The paper "Computing Resource Allocation in Three-Tier IoT Fog Networks: a Joint Optimization Approach Combining Stackelberg Game and Matching" addresses the complex challenge of resource allocation in fog computing networks tailored for Internet of Things (IoT) applications. The authors present a structured framework leveraging game theory and matching theory to manage resource distribution effectively, while accounting for the unique attributes and constraints of fog networks.

Framework Overview

The research introduces a three-tier architecture, featuring Data Service Operators (DSOs), Fog Nodes (FNs), and Data Service Subscribers (DSSs). The primary goal is optimizing the allocation of computing resources—referred to as Computing Resource Blocks (CRBs)—among these entities, ensuring both efficiency and stability. Traditional cloud networks, with their inherent latency and bandwidth costs, are often inadequate for real-time IoT applications, motivating the shift to distributed fog computing closer to the data sources.

Methodology

  1. Stackelberg Game for Pricing and Resource Purchasing: The paper formulates a Stackelberg game where DSOs act as leaders setting the price for the computing resources, while DSSs, the followers, decide on the optimal amount of CRBs to purchase based on these prices. The game captures a critical strategic interaction: while DSOs aim to maximize their revenue, DSSs seek a balance between cost and the quality of service (e.g., minimizing delay).
  2. Many-to-Many Matching Game for DSO-FN and FN-DSS Pairing:

To handle the FN and DSO/DSS pairing, the authors employ two layers of many-to-many matching frameworks: - The first layer addresses the pairing of DSOs with FNs. Each DSO has preferences over FNs based on costs, while FNs have preferences over DSOs based on historical interactions or profits. - The second layer focuses within DSOs, where paired FNs allocate their resources to DSSs. This further pairing considers proximity and service costs to minimize latency and maximize utility.

Results and Implications

The simulation results underscore significant performance improvements using this optimization framework compared to traditional cloud-centric approaches. Key findings include:

  • Enhanced utility for all participating network actors (DSOs, FNs, DSSs), aligning with their individual preferences and constraints.
  • The adaptability of the framework to various network scales and different levels of demand and resource availability.

Practically, this framework offers a robust approach to deploying scalable, efficient fog computing architectures for IoT applications, characterized by dynamic and distributed computing needs. Theoretically, the use of Stackelberg games in conjunction with many-to-many matching games enriches the landscape of optimization methodologies, particularly in decentralized environments.

Future Directions

Looking beyond this paper, several avenues could further elevate fog network resource management:

  • Multi-Objective Optimization: Incorporating additional objectives such as energy efficiency and security into the optimization framework could provide more holistic solutions.
  • Dynamic and Real-Time Resource Allocation: As IoT conditions change rapidly, exploring real-time decision-making algorithms could enhance the responsiveness of fog networks.
  • Interoperability with Cloud Resources: Developing hybrid models that integrate both cloud and fog resources optimally could address more versatile application needs.

The integration of advanced techniques such as machine learning for predictive analytics in resource demand and availability could also open new pathways for further advancement in fog computing systems. Overall, this paper lays a foundational framework that can significantly drive practical implementations and subsequent academic inquiries within the domain of fog-enabled IoT systems.