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Performance Optimisation of Smoothed Particle Hydrodynamics Algorithms for Multi/Many-Core Architectures (1612.06090v2)

Published 19 Dec 2016 in cs.DC, astro-ph.IM, and physics.comp-ph

Abstract: We describe a strategy for code modernisation of Gadget, a widely used community code for computational astrophysics. The focus of this work is on node-level performance optimisation, targeting current multi/many-core IntelR architectures. We identify and isolate a sample code kernel, which is representative of a typical Smoothed Particle Hydrodynamics (SPH) algorithm. The code modifications include threading parallelism optimisation, change of the data layout into Structure of Arrays (SoA), auto-vectorisation and algorithmic improvements in the particle sorting. We obtain shorter execution time and improved threading scalability both on Intel XeonR ($2.6 \times$ on Ivy Bridge) and Xeon PhiTM ($13.7 \times$ on Knights Corner) systems. First few tests of the optimised code result in $19.1 \times$ faster execution on second generation Xeon Phi (Knights Landing), thus demonstrating the portability of the devised optimisation solutions to upcoming architectures.

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