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Panoptic Studio: A Massively Multiview System for Social Interaction Capture (1612.03153v1)

Published 9 Dec 2016 in cs.CV

Abstract: We present an approach to capture the 3D motion of a group of people engaged in a social interaction. The core challenges in capturing social interactions are: (1) occlusion is functional and frequent; (2) subtle motion needs to be measured over a space large enough to host a social group; (3) human appearance and configuration variation is immense; and (4) attaching markers to the body may prime the nature of interactions. The Panoptic Studio is a system organized around the thesis that social interactions should be measured through the integration of perceptual analyses over a large variety of view points. We present a modularized system designed around this principle, consisting of integrated structural, hardware, and software innovations. The system takes, as input, 480 synchronized video streams of multiple people engaged in social activities, and produces, as output, the labeled time-varying 3D structure of anatomical landmarks on individuals in the space. Our algorithm is designed to fuse the "weak" perceptual processes in the large number of views by progressively generating skeletal proposals from low-level appearance cues, and a framework for temporal refinement is also presented by associating body parts to reconstructed dense 3D trajectory stream. Our system and method are the first in reconstructing full body motion of more than five people engaged in social interactions without using markers. We also empirically demonstrate the impact of the number of views in achieving this goal.

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Authors (13)
  1. Hanbyul Joo (37 papers)
  2. Tomas Simon (31 papers)
  3. Xulong Li (1 paper)
  4. Hao Liu (497 papers)
  5. Lei Tan (60 papers)
  6. Lin Gui (66 papers)
  7. Sean Banerjee (12 papers)
  8. Timothy Godisart (2 papers)
  9. Bart Nabbe (1 paper)
  10. Iain Matthews (6 papers)
  11. Takeo Kanade (9 papers)
  12. Shohei Nobuhara (25 papers)
  13. Yaser Sheikh (45 papers)
Citations (356)

Summary

Panoptic Studio: A Massively Multiview System for Social Interaction Capture

The paper "Panoptic Studio: A Massively Multiview System for Social Interaction Capture" presents a sophisticated system designed for capturing detailed three-dimensional (3D) motion of individuals within complex social interactions. Traditional motion capture systems often face difficulties in such contexts due to significant occlusion, the need for large capture volumes, and the variation in human appearance and configuration. By circumventing the requirement for physical markers, which could interfere with natural behavior, the Panoptic Studio innovatively integrates perceptual analyses across a broad array of viewpoints.

System Architecture and Methodology

At the heart of the Panoptic Studio is its structural and hardware design, which includes 480 VGA cameras, 31 high-definition (HD) cameras, and 10 Kinect v2 sensors strategically arranged on a geodesic sphere to encompass social interactions within a 5.49-meter diameter space. This setup permits robust occlusion handling, which is critical for capturing subtle social signals in large spaces. The enormous number of cameras offers increased redundancy and reliability, surpassing the abilities of traditional systems that rely on a limited number of sophisticated sensors.

The authors provide a two-stage algorithmic approach to reconstruct 3D skeletal structures from the synchronized inputs of its 521 cameras. Initially, the method applies a state-of-the-art 2D pose detector across all camera views to generate node and part proposals. These proposals are transformed into 3D skeletal proposals for multiple people engaged in social interactions. Importantly, the system employs a dynamic programming method to ensure temporal coherence and refines these proposals by associating body parts to reconstructed dense 3D trajectory streams. This enables the system to mitigate against previously encountered issues like error accumulation over time.

Empirical Evaluation

The paper further provides empirical evaluations that underscore the capacity of the Panoptic Studio. By varying the number of cameras and their resolutions, the evaluations reveal that having more camera views significantly enhances interaction capture performance compared to increasing the resolution of individual cameras. This insight holds substantial implications for designing future motion capture systems, particularly within shared social environments. Additionally, the system successfully captures interactions between up to eight individuals, a substantial improvement over other methods which typically track fewer than five subjects.

Implications and Future Directions

Pragmatically, the Panoptic Studio can dramatically impact fields that paper social behavior by providing detailed temporal and spatial motion data without imposing behavioral artifacts from markers. The system's ability to capture highly occluded and interactive scenes opens new avenues for research in psychology, sociology, and computational behavioral analysis, which often require examining complex social dynamics. Theoretically, this approach lays the groundwork for novel algorithms that leverage massively multiview data, potentially influencing developments in computer vision, machine learning, and beyond.

Looking forward, researchers could utilize the extensive dataset produced by the Panoptic Studio as a basis for training advanced neural networks for social signal processing in real-time applications. Expanding such systems' hardware efficiency to process data in a timely manner remains a vital challenge. Moreover, future work could explore enhancing 3D facial landmark detection using a similar framework, further enriching the automated analysis of human interactions.

In conclusion, the Panoptic Studio achieves a comprehensive capture of natural social interactions through an integrative and hardware-innovative approach. Its emphasis on maximizing camera views rather than sensor sophistication sets it apart from existing methodologies, offering a robust platform for advancing the capture and understanding of human social behavior in a variety of settings.