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Dynamic Spanning Forest with Worst-Case Update Time: Adaptive, Las Vegas, and $O(n^{1/2-ε})$-Time (1611.03745v2)

Published 11 Nov 2016 in cs.DS

Abstract: We present two algorithms for dynamically maintaining a spanning forest of a graph undergoing edge insertions and deletions. Our algorithms guarantee {\em worst-case update time} and work against an adaptive adversary, meaning that an edge update can depend on previous outputs of the algorithms. We provide the first polynomial improvement over the long-standing $O(\sqrt{n})$ bound of [Frederickson STOC'83, Eppstein, Galil, Italiano and Nissenzweig FOCS'92] for such type of algorithms. The previously best improvement was $O(\sqrt{n (\log\log n)2/\log n})$ [Kejlberg-Rasmussen, Kopelowitz, Pettie and Thorup ESA'16]. We note however that these bounds were obtained by deterministic algorithms while our algorithms are randomized. Our first algorithm is Monte Carlo and guarantees an $O(n{0.4+o(1)})$ worst-case update time, where the $o(1)$ term hides the $O(\sqrt{\log\log n/\log n})$ factor. Our second algorithm is Las Vegas and guarantees an $O(n{0.49306})$ worst-case update time with high probability. Algorithms with better update time either needed to assume that the adversary is oblivious (e.g. [Kapron, King and Mountjoy SODA'13]) or can only guarantee an amortized update time. Our second result answers an open problem by Kapron et al. To the best of our knowledge, our algorithms are among a few non-trivial randomized dynamic algorithms that work against adaptive adversaries.

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