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Video2GIF: Automatic Generation of Animated GIFs from Video (1605.04850v1)

Published 16 May 2016 in cs.CV and cs.MM

Abstract: We introduce the novel problem of automatically generating animated GIFs from video. GIFs are short looping video with no sound, and a perfect combination between image and video that really capture our attention. GIFs tell a story, express emotion, turn events into humorous moments, and are the new wave of photojournalism. We pose the question: Can we automate the entirely manual and elaborate process of GIF creation by leveraging the plethora of user generated GIF content? We propose a Robust Deep RankNet that, given a video, generates a ranked list of its segments according to their suitability as GIF. We train our model to learn what visual content is often selected for GIFs by using over 100K user generated GIFs and their corresponding video sources. We effectively deal with the noisy web data by proposing a novel adaptive Huber loss in the ranking formulation. We show that our approach is robust to outliers and picks up several patterns that are frequently present in popular animated GIFs. On our new large-scale benchmark dataset, we show the advantage of our approach over several state-of-the-art methods.

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Authors (3)
  1. Michael Gygli (16 papers)
  2. Yale Song (41 papers)
  3. Liangliang Cao (52 papers)
Citations (139)

Summary

  • The paper introduces a novel automatic GIF generation framework using Robust Deep RankNet and an adaptive Huber loss to handle noise in web data.
  • It leverages a large dataset of over 100,000 paired video segments and GIFs to rank video content based on social media popularity.
  • Experiments demonstrate that Video2GIF outperforms state-of-the-art methods using a normalized metric (nMSD), enhancing video summarization techniques.

Video2GIF: Automatic Generation of Animated GIFs from Video

The field of computer vision has seen increasing interest in tasks that involve understanding and manipulating video data. The paper, "Video2GIF: Automatic Generation of Animated GIFs from Video," introduces a new and practical task to this end: creating animated GIFs from video content automatically. Given the proliferation of user-generated content on social media and digital platforms, this endeavor holds significant value for both researchers and industry practitioners.

The paper addresses the challenge of automating the typically manual process of GIF creation by employing a novel approach named Robust Deep RankNet. This model is designed to generate a ranked list of video segments that are assessed based on their suitability for GIF creation. The model training leverages a large dataset consisting of over 100,000 GIFs and their corresponding video sources, allowing the exploration of what visual content is commonly selected for GIFs.

The robustness of the RankNet framework is a focal point of this paper. It utilizes an innovative adaptive Huber loss function, designed to contend with the inherent noise present in web data and to encode the popularity of content—measuring quality based on social media metrics—into the ranking function. This innovative loss function blends the benefits of both l1l_1 and l2l_2 losses, providing stability against outliers and small margin violations, which are frequent in real-world datasets.

In their experiments, the authors demonstrate the superior performance of Video2GIF compared to state-of-the-art methods. They employ a newly introduced normalized metric, nMSD, which normalizes for video length and provides a more consistent evaluation across varying video durations. The results underscore the model's ability to capture subtle visual patterns that signal suitability for GIFs.

Practically, this research presents a number of implications. It offers a robust framework for tasks that require selecting concise, meaningful clips from longer video content, which is valuable for applications in social media, journalism, advertising, and video content management. Theoretically, it advances our understanding of ranking problems within the context of temporal media, suggesting new avenues for research in automatic highlight detection and video summarization.

Future developments might expand on the model's contextual capabilities, integrating more sophisticated meta-data analysis and LLMs. This might refine the identification of video tags that provide richer contextual input, potentially enhancing the model's performance and applicability.

In conclusion, the Video2GIF paper provides compelling advances in video content analysis with practical applications across numerous industries. This approach not only advances GIF-specific tasks but also contributes broadly to the paper of video summarization, offering new methodologies and benchmarks for future research in artificial intelligence and machine learning. As the domain of AI continues to evolve, it will be crucial to pursue further development of methods that can handle the specificity and variability inherent in rich media content.

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