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The Curious Robot: Learning Visual Representations via Physical Interactions (1604.01360v2)

Published 5 Apr 2016 in cs.CV, cs.AI, and cs.RO

Abstract: What is the right supervisory signal to train visual representations? Current approaches in computer vision use category labels from datasets such as ImageNet to train ConvNets. However, in case of biological agents, visual representation learning does not require millions of semantic labels. We argue that biological agents use physical interactions with the world to learn visual representations unlike current vision systems which just use passive observations (images and videos downloaded from web). For example, babies push objects, poke them, put them in their mouth and throw them to learn representations. Towards this goal, we build one of the first systems on a Baxter platform that pushes, pokes, grasps and observes objects in a tabletop environment. It uses four different types of physical interactions to collect more than 130K datapoints, with each datapoint providing supervision to a shared ConvNet architecture allowing us to learn visual representations. We show the quality of learned representations by observing neuron activations and performing nearest neighbor retrieval on this learned representation. Quantitatively, we evaluate our learned ConvNet on image classification tasks and show improvements compared to learning without external data. Finally, on the task of instance retrieval, our network outperforms the ImageNet network on recall@1 by 3%

Citations (182)

Summary

  • The paper introduces a physical-interaction approach leveraging over 130,000 robotic data points to learn robust visual representations.
  • It employs a shared ConvNet architecture across tasks like grasping, pushing, and poking to enhance performance in image classification and retrieval.
  • The findings reveal that unsupervised physical training can surpass conventional methods, advancing autonomous robotic vision.

Learning Visual Representations via Physical Interactions

The paper "The Curious Robot: Learning Visual Representations via Physical Interactions" by Pinto et al. explores an innovative approach to training visual representations, emphasizing the integration of active physical interactions rather than relying solely on passive observation. Traditional computer vision systems predominantly utilize category labels for training, which significantly diverges from the multimodal, unsupervised learning processes observed in biological entities. This work seeks to emulate the learning mechanisms of biological agents like infants, who acquire visual understanding through direct physical exploration of their environment.

Methodology

The authors introduce a novel system implemented on a Baxter robot, capable of performing fundamental interactions such as grasping, pushing, poking, and observing objects in a structured tabletop setting. These actions generate over 130,000 data points, each serving as a supervisory signal to reinforce a shared Convolutional Neural Network (ConvNet) architecture. The paper employs a shared-convolutional architecture where lower convolutional layers are common across various tasks, with specific layers tailored for individual tasks such as grasp prediction, push action prediction, tactile feedback from poking, and identity-based viewpoint invariance.

Evaluation and Results

A significant contribution of the paper is the demonstration that visual representations learned through physical interactions exhibit superior performance on certain computer vision tasks compared to those trained in a purely supervised manner with external datasets. The learned representation's efficacy was tested across image classification and retrieval tasks. Specifically, the ConvNet trained on the robot's physical interaction data achieved a 35.4% accuracy in classifying household items—a notable improvement over the baseline performance obtained by training from scratch.

Furthermore, in image retrieval tasks on the UW RGBD dataset, the network outperformed a baseline trained using traditional methods, exhibiting a recall@1 improvement of 3% for instance retrieval over networks pretrained on ImageNet. The authors also carried out a task ablation analysis to determine the contribution of each interaction task, highlighting the particular importance of the grasping action in shaping effective visual representations.

Implications and Future Directions

This paper bridges the gap between robotics and computer vision by utilizing robot interactions as a means of visual learning. The implications of incorporating physical interactions into the learning paradigm extend towards creating more autonomous systems capable of adapting to real-world variability and complexity without the need for extensive labeled datasets. Theoretical implications suggest a shift towards harnessing unsupervised learning aided by multimodal sensoria.

Looking forward, there is potential for expanding the diversity and complexity of interactions to enrich learned representations further. Coupling these advancements with emerging AI techniques may facilitate the development of more intelligent robotic systems that possess a robust understanding of the physical world. Future research may focus on capturing even richer sensory data from interactions, exploring alternative robotic platforms, and integrating these frameworks within broader AI applications in real-world settings.

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