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Deep Interactive Object Selection (1603.04042v1)

Published 13 Mar 2016 in cs.CV

Abstract: Interactive object selection is a very important research problem and has many applications. Previous algorithms require substantial user interactions to estimate the foreground and background distributions. In this paper, we present a novel deep learning based algorithm which has a much better understanding of objectness and thus can reduce user interactions to just a few clicks. Our algorithm transforms user provided positive and negative clicks into two Euclidean distance maps which are then concatenated with the RGB channels of images to compose (image, user interactions) pairs. We generate many of such pairs by combining several random sampling strategies to model user click patterns and use them to fine tune deep Fully Convolutional Networks (FCNs). Finally the output probability maps of our FCN 8s model is integrated with graph cut optimization to refine the boundary segments. Our model is trained on the PASCAL segmentation dataset and evaluated on other datasets with different object classes. Experimental results on both seen and unseen objects clearly demonstrate that our algorithm has a good generalization ability and is superior to all existing interactive object selection approaches.

Citations (406)

Summary

  • The paper introduces a framework that integrates CNNs with interactive user inputs to produce precise segmentation masks.
  • It employs a novel architecture that iteratively refines object selection by incorporating corrective cues from users.
  • Experimental results demonstrate significant improvements in segmentation accuracy and reduced user correction efforts compared to traditional methods.

Overview of Deep Interactive Object Selection

The paper "Deep Interactive Object Selection" by Ning Xu presents a comprehensive paper of employing deep learning methodologies to enhance the process of object selection within interactive applications. This work is situated at the intersection of computer vision and human-computer interaction, focusing on leveraging Convolutional Neural Networks (CNNs) to facilitate more efficient and accurate object selection procedures.

Core Contributions

The paper primarily discusses the development of a deep learning-based framework that integrates CNNs for interactive object selection tasks. The proposed model is designed to assist users in selecting objects by providing enhanced segmentation capabilities, tailored to improve interaction within graphical interfaces. A significant aspect of the paper is the design of a system that optimizes the symbiosis between user input and automated segmentation processes, thereby reducing the time and effort required for accurate object delineation.

Methodology

The proposed approach employs a novel architecture that assimilates both user input and learned features extracted by the CNN model. User inputs are utilized as corrective cues, refining the output iteratively as the user interacts with the system. Through a series of training and optimization procedures, the model learns to generate precise segmentation masks, adapting dynamically to varying inputs.

Results and Evaluation

The experimental results indicate that the model outperforms existing state-of-the-art techniques in terms of accuracy and responsiveness. Quantitative evaluations demonstrate that this framework achieves significant improvements in segmentation accuracy, with notable gains in reducing user correction effort. Comparative analyses with traditional methods affirm the superior performance of the deep learning model, particularly under challenging conditions with complex backgrounds or overlapping objects.

Implications and Future Directions

The implications of this research extend to various domains where interactive object selection is crucial, including graphic design, medical imaging, and automated video editing. By enhancing object selection efficiency, the proposed framework promises to streamline workflows and potentially introduce new paradigms in interactive design systems.

Considering the computational demands of the model, future research could focus on optimizing the architecture for real-time performance on consumer-grade hardware. Additionally, exploring the integration of more advanced user feedback mechanisms, such as gaze tracking or voice commands, might further enhance interactivity.

The theoretical implications of this paper also suggest potential advancements in understanding how machine learning models can collaborate with human operators to achieve superior outcomes than either could alone. This symbiotic human-AI interaction paradigm could lead to more intuitive and efficient systems across diverse applications.

In summary, the paper provides a robust framework for deep interactive object selection, demonstrating substantial improvements over existing methods and offering a foundation for further explorations into human-centric computer vision systems.