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Evaluation of Pose Tracking Accuracy in the First and Second Generations of Microsoft Kinect (1512.04134v1)

Published 13 Dec 2015 in cs.CV and cs.AI

Abstract: Microsoft Kinect camera and its skeletal tracking capabilities have been embraced by many researchers and commercial developers in various applications of real-time human movement analysis. In this paper, we evaluate the accuracy of the human kinematic motion data in the first and second generation of the Kinect system, and compare the results with an optical motion capture system. We collected motion data in 12 exercises for 10 different subjects and from three different viewpoints. We report on the accuracy of the joint localization and bone length estimation of Kinect skeletons in comparison to the motion capture. We also analyze the distribution of the joint localization offsets by fitting a mixture of Gaussian and uniform distribution models to determine the outliers in the Kinect motion data. Our analysis shows that overall Kinect 2 has more robust and more accurate tracking of human pose as compared to Kinect 1.

Citations (183)

Summary

  • The paper evaluates Kinect 1 and Kinect 2 pose tracking against a marker-based system, comparing joint position accuracy, error distribution, bone length consistency, and system latency.
  • Key findings show Kinect 2 generally offers more accurate joint tracking with smaller errors (50-100 mm for most joints) and fewer, less pronounced outliers compared to Kinect 1.
  • The study concludes Kinect 2 is superior for applications needing higher accuracy and consistency, especially in dynamic scenarios, justifying its use in fields like physical therapy.

An Examination of Pose Tracking Capabilities in the Microsoft Kinect Systems

The research paper titled "Evaluation of Pose Tracking Accuracy in the First and Second Generations of Microsoft Kinect" examines the proficiency of Microsoft's Kinect systems in capturing and tracking human posture metrics. The paper focuses on the Kinect 1 and Kinect 2 devices and compares their efficacy in tracking human motion against a marker-based optical motion capture system.

Study Rationale and Scope

The authors highlight the ubiquity of affordable markerless motion capture technology, emphasizing the Kinect's transformative impact on disciplines ranging from healthcare to ergonomics. Despite its proliferation, there is scarce comprehensive literature comparing the two generations of Kinect systems under unified experimental conditions. This research aims to fill that gap by assessing both the raw positional accuracy of joint tracking and the consistency of bone length estimations produced by the Kinect 1 and Kinect 2 systems when engaged with various human poses.

Methodology

In their analysis, the authors utilized an experimental framework wherein they conducted motion data capture across 12 exercises performed by 10 subjects from three distinct viewpoints. Each Kinect system's output was meticulously synchronized and compared against data from a PhaseSpace Impulse X2 optical motion capture system. This setup allowed the authors to calibrate Kinect outputs to a known metric, thus providing an accurate baseline for comparison. Importantly, they also analyzed outliers using a mixture of Gaussian and uniform distributions to discern the instances of lost tracking.

Key Findings

  • Positional Accuracy: The paper reveals that Kinect 2 generally provides more accurate joint localization than Kinect 1. Most joint position errors in the Kinect 2 system fell between 50 mm and 100 mm, whereas Kinect 1 showed greater positional offset, particularly in the pelvic area.
  • Error Distribution Analysis: The Gaussian mixture model analysis indicated that Kinect 2 has fewer and less pronounced outliers compared to Kinect 1. This suggests more consistent tracking in dynamic scenarios, with Kinect 2 accommodating partial occlusions more effectively.
  • Bone Length Consistency: Statistical evaluations demonstrated lower variability in predicted bone lengths using Kinect 2, confirming its improved reliability over Kinect 1. This aspect is important for applications requiring consistent skeleton modeling.
  • System Latency: Kinect 2 exhibits reduced latency in fast-motion exercises such as Jogging and Punching, which supports its suitability for applications involving rapid human movements.

Analysis and Implications

This paper not only fills a significant knowledge gap by offering a systematic comparative evaluation of two Kinect generations but also affects practical applications across various sectors. Given Kinect 2's improved accuracy and robustness, adoption in precision-demanding applications such as physical therapy and sports analytics is especially justified. Future networks might focus on enhancing tracking in lower limb regions, where Kinect 2's accuracy remains challenging due to ToF-related artifacts.

Theoretical implications extend to developing more refined models that could integrate the upgrades in tracking methodologies like those employed in Kinect 2. Such developments will likely catalyze advancements in AI-driven human motion analysis and its integration into more nuanced application frameworks.

Conclusion

The research asserts Kinect 2's superiority to Kinect 1 in several critical metrics of pose tracking accuracy. These findings not only validate Kinect 2 for more demanding applications but also guide future enhancements to further bridge the gap between accessible markerless systems and professional motion capture solutions. As the field progresses, Kinect 2 will undoubtedly prove pivotal in the evolution of real-time human motion analysis technologies, setting new standards for non-intrusive motion tracking systems.