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Towards Vision-Based Deep Reinforcement Learning for Robotic Motion Control (1511.03791v2)

Published 12 Nov 2015 in cs.LG, cs.CV, and cs.RO

Abstract: This paper introduces a machine learning based system for controlling a robotic manipulator with visual perception only. The capability to autonomously learn robot controllers solely from raw-pixel images and without any prior knowledge of configuration is shown for the first time. We build upon the success of recent deep reinforcement learning and develop a system for learning target reaching with a three-joint robot manipulator using external visual observation. A Deep Q Network (DQN) was demonstrated to perform target reaching after training in simulation. Transferring the network to real hardware and real observation in a naive approach failed, but experiments show that the network works when replacing camera images with synthetic images.

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Authors (5)
  1. Fangyi Zhang (17 papers)
  2. Michael Milford (145 papers)
  3. Ben Upcroft (12 papers)
  4. Peter Corke (49 papers)
  5. Jürgen Leitner (21 papers)
Citations (265)

Summary

  • The paper presents a DRL framework that uses visual inputs with DQNs to control a three-joint robotic arm, highlighting the potential of autonomous motion control.
  • It evaluates five agents under varied simulator conditions, measuring success rates to understand the impact of noise, image offsets, and pose variability.
  • The study identifies simulation-to-reality gaps as a major challenge and suggests future work in enhanced simulators and domain randomization to improve real-world performance.

Analysis of Vision-Based Deep Reinforcement Learning for Robotic Motion Control

This paper presents a systematic exploration of applying Deep Reinforcement Learning (DRL), specifically Deep Q Networks (DQNs), to vision-based robotic motion control—a step towards enabling robots to autonomously acquire manipulation skills using only visual inputs. By leveraging the successes of DRL in Atari games, the authors aim to bridge the gap from learned policies in synthetic environments to real-world robotic applications. Their paper investigates the performance of DQNs when adapted for a simplified robotic task involving a three-joint manipulator's target-reaching capabilities, a fundamental component of robotic manipulation tasks.

The authors implement a DQN architecture equivalent to that used in Atari game experiments, with three convolutional layers followed by two fully connected layers, to operate a robotic arm through solely visual observation. The task involves reaching a target with the manipulator's end-effector, focusing on learning directly from pixel-based inputs and evaluating the system's robustness against various perturbations like sensor noise, image offsets, and variability in arm pose.

Experimental Setup and Results

Five agents were trained under differing simulator conditions that include progressive levels of environmental perturbations: image noise, initial pose variability, image offsets, and dynamic link lengths. Performance was gauged through success rates measured over several task iterations. Agents demonstrated varying degrees of adaptability to training conditions, with more complex scenarios generally requiring more extensive training to achieve comparable success rates. Notably, when the agents were evaluated in a real-world scenario using camera images, they failed to replicate their simulated performance due to the discrepancies between real and synthetic simulation environments. However, when synthetic images, based on the robot’s joint feedback, were used instead, the DQNs performed comparably to in-simulation testing, implicating input discrepancies as the primary challenge in transitioning to real-world tasks.

Implications and Future Directions

The paper underscores several key points about employing DRL for robotic manipulation. Firstly, DRL exhibits potential in adapting to variants in environmental conditions. However, real-world applications are still hindered by simulation-to-reality discrepancies, commonly termed as the "reality gap," which affects the transferability of learned policies from virtual environments to physical robots. Secondly, the formulation of reward functions remains critical in guiding effective learning trajectories. The simplistic reward function designed here, based on distance reduction towards targets, might be insufficient for more complex and nuanced tasks, indicating a need for more sophisticated reward signal architectures.

For future work, strategies that can mitigate the discrepancies between simulation and real-world applications are essential. These can include enhancing simulators to more accurately reflect physical environments, training agents with domain randomization to increase robustness, or implementing finetuning phases directly on physical platforms. Additionally, DRL's robustness in navigating noisy input spaces could be bolstered by introducing multimodal sensory inputs or employing ensemble methodologies to enhance decision robustness.

The paper demonstrates a foundational step towards autonomous robotic motion control and presents numerous avenues for expanding this work. By addressing these outlined challenges, vision-based DRL could significantly advance robotic manipulation capabilities, integrating them into more dynamic and unstructured real-world environments.

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