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Maximum Entropy Deep Inverse Reinforcement Learning (1507.04888v3)

Published 17 Jul 2015 in cs.LG

Abstract: This paper presents a general framework for exploiting the representational capacity of neural networks to approximate complex, nonlinear reward functions in the context of solving the inverse reinforcement learning (IRL) problem. We show in this context that the Maximum Entropy paradigm for IRL lends itself naturally to the efficient training of deep architectures. At test time, the approach leads to a computational complexity independent of the number of demonstrations, which makes it especially well-suited for applications in life-long learning scenarios. Our approach achieves performance commensurate to the state-of-the-art on existing benchmarks while exceeding on an alternative benchmark based on highly varying reward structures. Finally, we extend the basic architecture - which is equivalent to a simplified subclass of Fully Convolutional Neural Networks (FCNNs) with width one - to include larger convolutions in order to eliminate dependency on precomputed spatial features and work on raw input representations.

Citations (389)

Summary

  • The paper presents the integration of deep neural networks with Maximum Entropy IRL to efficiently approximate complex, nonlinear reward functions.
  • It details a fully convolutional network approach that bypasses hand-crafted features by learning spatial representations directly from raw input data.
  • Empirical results on benchmarks like Objectworld and Binaryworld demonstrate that DeepIRL achieves state-of-the-art performance and superior scalability.

Maximum Entropy Deep Inverse Reinforcement Learning: An Expert Perspective

The paper "Maximum Entropy Deep Inverse Reinforcement Learning" presents a framework for leveraging the representational capabilities of deep neural networks to approximate complex, nonlinear reward functions within the scope of inverse reinforcement learning (IRL). The authors extend the Maximum Entropy paradigm to effectively train deep architectures, showing that this approach exhibits desirable properties for IRL scenarios, notably its independence from the number of demonstrative samples during testing.

Technical Contributions and Methodology

The central contribution of the paper is the integration of deep learning methods with the Maximum Entropy IRL framework, yielding a system termed DeepIRL. This approach addresses limitations in existing IRL methods, especially in terms of scalability and the ability to generalize complex reward functions across potentially extensive state spaces.

Unlike traditional linear models in IRL that rely heavily on predefined features, the paper instead harnesses fully convolutional neural networks (FCNNs) to enable function approximation directly from input data, negating the reliance on hand-crafted feature spaces. The authors propose extending fully convolutional approaches to incorporate wider convolutional layers, thus facilitating spatial feature learning from raw inputs. This innovation enhances the flexibility and efficacy of IRL applications, including domains with extensive and dynamic datasets typical of life-long learning tasks.

The authors provide a comprehensive training procedure exploiting the Maximum Entropy formulation. This allows for gradient descent optimization via backpropagation, tailoring network parameters precisely. The architecture capitalizes on the fully differentiable nature of the maximum entropy objective, permitting efficient optimization without reliance on approximations.

Empirical Evaluation

The empirical evaluations are conducted on established benchmarks, such as Objectworld, and on a novel, more intricate Binaryworld scenario designed to assess the capacity to capture complex feature interactions. DeepIRL is shown to achieve performance commensurate with state-of-the-art methods, such as Gaussian Process-based IRL (GPIRL), on existing benchmarks. Moreover, it demonstrates superior performance on tasks where reward structures entail intricate nonlinear relationships, which are challenging for nonparametric approaches like GPIRL due to scalability and computational constraints.

Implications and Future Directions

From a theoretical standpoint, this work broadens the horizon of approachability towards IRL tasks by embedding deep architectures capable of handling high-dimensional, non-linear reward spaces efficiently. Practically, this advancement facilitates diverse applications, ranging from robotics to human-computer interaction, which require robust generalization in varied environments.

Looking ahead, further exploration into integrating more sophisticated neural architectures, such as those incorporating techniques like dropout for regularization, could enhance performance, particularly in environments with high-dimensional sensory inputs. Additionally, leveraging unsupervised pretraining methods, such as autoencoders, could mitigate the demand for labeled expert demonstrations, a typical bottleneck in deep IRL applications.

In conclusion, the paper makes a significant stride in advancing IRL methodologies, particularly in scenarios demanding adaptive, scalable, and generalizable learning frameworks. These contributions open avenues for further research into more nuanced models and potentially transformative applications across various intelligent systems.

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