Gaussian Cooling and O*(n^3) Algorithms for Volume and Gaussian Volume (1409.6011v3)
Abstract: We present an $O*(n3)$ randomized algorithm for estimating the volume of a well-rounded convex body given by a membership oracle, improving on the previous best complexity of $O*(n4)$. The new algorithmic ingredient is an accelerated cooling schedule where the rate of cooling increases with the temperature. Previously, the known approach for potentially achieving this asymptotic complexity relied on a positive resolution of the KLS hyperplane conjecture, a central open problem in convex geometry. We also obtain an $O*(n3)$ randomized algorithm for integrating a standard Gaussian distribution over an arbitrary convex set containing the unit ball. Both the volume and Gaussian volume algorithms use an improved algorithm for sampling a Gaussian distribution restricted to a convex body. In this latter setting, as we show, the KLS conjecture holds and for a spherical Gaussian distribution with variance $\sigma2$, the sampling complexity is $O*(\max{n3, \sigma2n2})$ for the first sample and $O*(\max{n2, \sigma2n2})$ for every subsequent sample.