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A Faster Algorithm for Computing Straight Skeletons (1405.4691v2)

Published 19 May 2014 in cs.CG

Abstract: We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with $n$ vertices, among which $r$ are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a motorcycle graph computation in $O(n (\log n)\log r)$ time. It improves on the previously best known algorithm for this reduction, which is randomized, and runs in expected $O(n \sqrt{h+1}\log2 n)$ time for a polygon with $h$ holes. Using known motorcycle graph algorithms, our result yields improved time bounds for computing straight skeletons. In particular, we can compute the straight skeleton of a non-degenerate polygon in $O(n (\log n) \log r + r{4/3+\varepsilon})$ time for any $\varepsilon>0$. On degenerate input, our time bound increases to $O(n (\log n) \log r + r{17/11+\varepsilon})$.

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