Dynamical Analysis of a Repeated Game with Incomplete Information
Abstract: We study a two player repeated zero-sum game with asymmetric information introduced by Renault in which the underlying state of the game undergoes Markov evolution (parameterized by a transition probability $\frac 12\le p\le 1$). H\"orner, Rosenberg, Solan and Vieille identified an optimal strategy, $\sigma*$ for the informed player for $p$ in the range $[\frac 12,\frac 23]$. We extend the range on which $\sigma*$ is proved to be optimal to about $[\frac 12,0.719]$ and prove that it fails to be optimal at a value around 0.7328. Our techniques make use of tools from dynamical systems, specifically the notion of pressure, introduced by D. Ruelle.
Paper Prompts
Sign up for free to create and run prompts on this paper using GPT-5.
Top Community Prompts
Collections
Sign up for free to add this paper to one or more collections.