Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
126 tokens/sec
GPT-4o
47 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency and Behavioural Change (1402.5037v1)

Published 20 Feb 2014 in cs.AI

Abstract: As digital games continue to be explored as solutions to educational and behavioural challenges, the need for evaluation methodologies which support both the unique nature of the format and the need for comparison with other approaches continues to increase. In this workshop paper, a range of challenges are described related specifically to the case of cultural learning using digital games, in terms of how it may best be assessed, understood, and sustained through an iterative process supported by research. An evaluation framework is proposed, identifying metrics for reach and impact and their associated challenges, as well as presenting ethical considerations and the means to utilize evaluation outcomes within an iterative cycle, and to provide feedback to learners. Presenting as a case study a serious game from the Mobile Assistance for Social Inclusion and Empowerment of Immigrants with Persuasive Learning Technologies and Social Networks (MASELTOV) project, the use of the framework in the context of an integrative project is discussed, with emphasis on the need to view game-based learning as a blended component of the cultural learning process, rather than a standalone solution. The particular case of mobile gaming is also considered within this case study, providing a platform by which to deliver and update content in response to evaluation outcomes. Discussion reflects upon the general challenges related to the assessment of cultural learning, and behavioural change in more general terms, suggesting future work should address the need to provide sustainable, research-driven platforms for game-based learning content.

Citations (4)

Summary

We haven't generated a summary for this paper yet.