Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
139 tokens/sec
GPT-4o
47 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

The Optimal Reward Baseline for Gradient-Based Reinforcement Learning (1301.2315v1)

Published 10 Jan 2013 in cs.LG, cs.AI, and stat.ML

Abstract: There exist a number of reinforcement learning algorithms which learnby climbing the gradient of expected reward. Their long-runconvergence has been proved, even in partially observableenvironments with non-deterministic actions, and without the need fora system model. However, the variance of the gradient estimator hasbeen found to be a significant practical problem. Recent approacheshave discounted future rewards, introducing a bias-variance trade-offinto the gradient estimate. We incorporate a reward baseline into thelearning system, and show that it affects variance without introducingfurther bias. In particular, as we approach the zero-bias,high-variance parameterization, the optimal (or variance minimizing)constant reward baseline is equal to the long-term average expectedreward. Modified policy-gradient algorithms are presented, and anumber of experiments demonstrate their improvement over previous work.

Citations (245)

Summary

  • The paper introduces an optimal reward baseline that minimizes gradient variance in policy-gradient reinforcement learning without adding bias.
  • It leverages the long-term average reward to stabilize gradient estimates, significantly enhancing the consistency of policy updates.
  • Experimental results on discrete and continuous problems demonstrate that the proposed method improves learning stability and overall performance.

Analyzing "The Optimal Reward Baseline for Gradient-Based Reinforcement Learning"

The paper "The Optimal Reward Baseline for Gradient-Based Reinforcement Learning" by Lex Weaver and Nigel Tao provides a rigorous analysis of the variance problem in policy-gradient reinforcement learning algorithms and proposes a method to mitigate it by using an optimal reward baseline. This work is embedded in the context of policy-gradient methods, which are a class of reinforcement learning algorithms that optimize policies directly by following the gradient of expected reward.

Policy-Gradient Methods and the Challenge of Variance

Reinforcement learning has been profoundly influenced by gradient ascent methods for optimizing policies, such as REINFORCE and its descendants. While these methods have been shown to have desirable convergence properties even in complex, partially observable environments, a significant challenge they face is the high variance inherent in the gradient estimates. Variance reduction is critical, as it affects the stability and efficiency of learning. Prior techniques focused on discounting future rewards to manage this variance, introducing a bias-variance trade-off.

Reward Baseline and Variance Reduction

This paper tackles the variance problem without increasing bias by introducing a reward baseline into the gradient estimate. The primary contribution is the introduction of an optimal baseline, defined as the long-term expected average reward, which minimizes the variance of the gradient estimate. This constant baseline facilitates a more stable gradient estimate as it approaches zero-bias parameterization with high variance. The derivation of this baseline is supported theoretically and extends previous work that used baseline techniques but lacked rigorous variance analyses.

Theoretical and Practical Implications

A key theoretical result presented is that the optimal baseline, when utilizing a constant reward, approaches the long-term average expected reward as the discount factor tends towards one. This aligns with Dayan's findings in simple cases, such as two-armed bandit problems, and provides an analytical basis for generalizing to more complex environments. The implications of this finding suggest that for problems requiring high discount factors, using the average reward as a baseline reduces variance significantly and, thus, enhances learning stability and efficacy.

Algorithmic Adaptations

The proposed GARB (Gradient Average Reward Baseline) and OLGARB (Online Learning Gradient Average Reward Baseline) algorithms modify existing ones by integrating this optimal baseline. These variations aim to perform more consistently in environments where traditional methods would struggle due to high gradient variance. The paper demonstrates through experimental results on both discrete and continuous problems, such as a three-state system, Puckworld, and Acrobot, that baseline integration consistently reduces variance and improves policy learning.

Future Directions

This work opens up avenues for further exploration in adaptive reward baselines that could dynamically adjust to the needs of more complex reinforcement learning environments. An obvious next step would be to explore optimal baseline adaptations in non-stationary contexts or use cases involving more sophisticated modeling of reward dynamics. Moreover, integrating these baseline methods with neural network-based policy learning, as seen in modern approaches like deep reinforcement learning, could yield significant improvements in scalability and robustness.

In conclusion, this paper provides a thorough examination of the role of reward baselines in variance reduction in policy-gradient methods, contributing not only theoretical insights but also practical algorithms that could be foundational for future reinforcement learning research and applications. The rigorous attention to variance minimization underpins its importance in developing more efficient and reliable learning systems.