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Sketch-to-Design: Context-based Part Assembly (1212.4490v1)

Published 18 Dec 2012 in cs.GR and cs.CV

Abstract: Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy without a clear target form. In the spirit of modeling-by-example, we facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre-segmented 3D models. We propose an interactive sketch-to-design system, where the user sketches prominent features of parts to combine. The sketched strokes are analyzed individually and in context with the other parts to generate relevant shape suggestions via a design gallery interface. As the session progresses and more parts get selected, contextual cues becomes increasingly dominant and the system quickly converges to a final design. As a key enabler, we use pre-learned part-based contextual information to allow the user to quickly explore different combinations of parts. Our experiments demonstrate the effectiveness of our approach for efficiently designing new variations from existing shapes.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (5)
  1. Xiaohua Xie (41 papers)
  2. Kai Xu (312 papers)
  3. Niloy J. Mitra (83 papers)
  4. Daniel Cohen-Or (172 papers)
  5. Baoquan Chen (85 papers)
Citations (80)

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